4.7 Article

OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality

期刊

出版社

IEEE COMPUTER SOC
DOI: 10.1109/TVCG.2021.3101854

关键词

Three-dimensional displays; Feedforward systems; Visualization; Protocols; Virtual reality; Shape; Rendering (computer graphics); User interfaces; evaluation; methodology; artificial; augmented; and virtual realities

资金

  1. NSERC [2018-05187]
  2. Canada Foundation for Innovation Infrastructure [33151]
  3. Ontario Early Researcher [ER16-12-184]
  4. Singapore Ministry of Education and Singapore University of Technology and Design (SUTD) Start-up Research [T1SRIS18141]

向作者/读者索取更多资源

This study adapted the OctoPocus guide to 3D mid-air gestures in Virtual Reality, facilitating novice learning and execution of gestures. Results showed that despite a longer reaction time, OctoPocus improved participants' gesture accuracy and speed during training.
Bau and Mackays OctoPocus dynamic guide helps novices learn, execute, and remember 2D surface gestures. We adapt OctoPocus to 3D mid-air gestures in Virtual Reality (VR) using an optimization-based recognizer, and by introducing an optional exploration mode to help visualize the spatial complexity of guides in a 3D gesture set. A replication of the original experiment protocol is used to compare OctoPocus in VR with a VR implementation of a crib-sheet. Results show that despite requiring 0.9s more reaction time than crib-sheet, OctoPocus enables participants to execute gestures 1.8s faster with 13.8 percent more accuracy during training, while remembering a comparable number of gestures. Subjective ratings support these results, 75 percent of participants found OctoPocus easier to learn and 83 percent found it more accurate. We contribute an implementation and empirical evidence demonstrating that an adaptation of the OctoPocus guide to VR is feasible and beneficial.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.7
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据