4.3 Article

Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education

期刊

IEEE TRANSACTIONS ON EDUCATION
卷 65, 期 4, 页码 524-532

出版社

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/TE.2022.3142688

关键词

Games; Education; Software engineering; Software; Authoring systems; Knowledge acquisition; Pandemics; Educational games; game-based learning; online education; serious games; software engineering; video-based learning

资金

  1. Comunidad de Madrid under Convenio Plurianual
  2. European Union [S2018/TCS-4307]
  3. Comunidad de Madrid through the Project eMadrid [S2018/TCS-4307]
  4. Universidad Politecnica de Madrid

向作者/读者索取更多资源

This study compares the effectiveness of video-based learning and game-based learning in online software engineering education. It found that game-based learning using teacher-authored educational video games was more effective than video-based learning in terms of knowledge acquisition and motivation.
Contribution: This article compares the effectiveness for online software engineering education of video-based learning and game-based learning using teacher-authored educational video games created by using authoring tools. Background: Although substantial research has evaluated the impact of video-based and game-based learning versus traditional teaching approaches, little research has been done comparing the effectiveness of video-based learning and video game-based learning. Furthermore, the few studies that performed this comparison did not compare the effectiveness for online education or examined teacher-authored video games. Research Questions: Is game-based learning using teacher-authored video games more effective than video-based learning in terms of knowledge acquisition for software engineering students in online settings? Is game-based learning using teacher-authored video games more effective than video-based learning in terms of motivation for software engineering students in online settings? Methodology: A quasi-experimental design with control and experimental groups and pre- and post-tests was employed. A total of 180 software engineering students participated in this study, 81 of which belonged to the control group while the other 99 were part of the experimental group. The students in the control group took an online lesson in which they learned exclusively by watching videos, whereas the students in the experimental group took the same lesson but learned exclusively by playing an educational video game created by a teacher through an authoring tool. Findings: The results show that game-based learning using teacher-authored educational video games was more effective than video-based learning in terms of both knowledge acquisition and motivation.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.3
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据