4.7 Article

Two decades of game concepts in digital learning environments - A bibliometric study and research agenda

期刊

COMPUTERS & EDUCATION
卷 173, 期 -, 页码 -

出版社

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.compedu.2021.104296

关键词

Games; Simulations; Mobile learning; Gamification; Game concepts; Bibliometric study

资金

  1. German Federal Ministry of Education and Research (BMBF) [01BE17008A, 16KIS0890K]
  2. Basic Research fund of the University of St.Gallen (GFF-IPF)

向作者/读者索取更多资源

Using game concepts for educational purposes in digital environments has gained popularity recently. Different types of game concepts, such as gamification or serious games, exist in digital learning environments. As the importance of integrating game concepts into digital learning grows, questions about future research directions have emerged.
In recent years, using game concepts for educational purposes in digital environments has become continually more popular and relevant. Games can be used to motivate and engage users in regular system use and, in the end, support learners in achieving better learning outcomes. In this context, different kinds of game concepts exist, such as gamification or serious games, each with a different perspective and usefulness in digital learning environments. Because developing and using with game concepts in digital learning environments has recently become more important, and developing them is still not fully established, questions arise about future research directions involving games in digital learning. Therefore, this study aims to identify the state of the field and determine what is relevant when using game concepts in digital learning. To achieve this goal, we present the results of a bibliometric analysis considering more than 10,000 articles between 2000 and 2019 and summarize them to develop a research agenda. This agenda supports researchers and practitioners in identifying avenues for future research. We contribute to theory by providing a detailed understanding of the relevance of game concepts in digital learning. We propose a research agenda to assist researchers in planning future approaches with and about gamification concepts in digital learning. Practical implications are proposed by demonstrating what should be considered when using game concepts in learning environments.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.7
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据