4.5 Article

Comparison of Modern Omnidirectional Precise Shadowing Techniques Versus Ray Tracing

相关参考文献

注意:仅列出部分参考文献,下载原文获取全部文献信息。
Proceedings Paper Computer Science, Artificial Intelligence

Analysis of Hard Shadow Anti-aliasing

Hua Li et al.

ADVANCES IN COMPUTER SCIENCE AND UBIQUITOUS COMPUTING (2017)

Article Computer Science, Software Engineering

Partitioned Shadow Volumes

J. Gerhards et al.

COMPUTER GRAPHICS FORUM (2015)

Proceedings Paper Computer Science, Theory & Methods

Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers

Chris Wyman et al.

PROCEEDINGS - I3D 2015 (2015)

Article Computer Science, Software Engineering

Sub-Pixel Anti-Aliasing Via Triangle-Based Geometry Reconstruction

Wenjun Du et al.

COMPUTER GRAPHICS FORUM (2014)

Article Computer Science, Software Engineering

A Survey of Real-Time Hard Shadow Mapping Methods

Daniel Scherzer et al.

COMPUTER GRAPHICS FORUM (2011)

Article Computer Science, Software Engineering

An Efficient Alias-free Shadow Algorithm for Opaque and Transparent Objects using per-triangle Shadow Volumes

Erik Sintorn et al.

ACM TRANSACTIONS ON GRAPHICS (2011)

Article Computer Science, Software Engineering

The irregular Z-buffer: Hardware acceleration for irregular data structures

GS Johnson et al.

ACM TRANSACTIONS ON GRAPHICS (2005)