相关参考文献
注意:仅列出部分参考文献,下载原文获取全部文献信息。Efficient and Anti-Aliased Trimming for Rendering Large NURBS Models
Andre Schollmeyer et al.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2019)
A Review of Trimming in Isogeometric Analysis: Challenges, Data Exchange and Simulation Aspects
Benjamin Marussig et al.
ARCHIVES OF COMPUTATIONAL METHODS IN ENGINEERING (2018)
Ray-triangular Bezier patch intersection using hybrid clipping algorithm
Yan-hong Liu et al.
FRONTIERS OF INFORMATION TECHNOLOGY & ELECTRONIC ENGINEERING (2016)
Correct resolution rendering of trimmed spline surfaces
Ruijin Wu et al.
COMPUTER-AIDED DESIGN (2015)
Conversion of trimmed NURBS surfaces to Catmull-Clark subdivision surfaces
Jingjing Shen et al.
COMPUTER AIDED GEOMETRIC DESIGN (2014)
Fast Insertion-Based Optimization of Bounding Volume Hierarchies
Jiri Bittner et al.
COMPUTER GRAPHICS FORUM (2013)
Watertight trimmed NURBS
Thomas W. Sederberg et al.
ACM TRANSACTIONS ON GRAPHICS (2008)
GPU-based trimming and tessellation of NURBS and T-Spline surfaces
M Guthe et al.
ACM TRANSACTIONS ON GRAPHICS (2005)
Linear perturbation methods for topologically consistent representations of free-form surface intersections
XW Song et al.
COMPUTER AIDED GEOMETRIC DESIGN (2004)
T-spline simplification and local refinement
TW Sederberg et al.
ACM TRANSACTIONS ON GRAPHICS (2004)