期刊
INTERACTIVE TECHNOLOGY AND SMART EDUCATION
卷 19, 期 2, 页码 236-259出版社
EMERALD GROUP PUBLISHING LTD
DOI: 10.1108/ITSE-01-2021-0002
关键词
Behavior; Higher education; Flipped classroom; E-learning; Gamification; Assessment and e-assessment
This study demonstrates the effectiveness of gamification flip learning in enhancing learning engagement, especially during times of crisis such as the pandemic. The combination of online flipped and gamification techniques can stimulate student engagement and emotional connection, which is crucial for inspiring learners to participate actively in their studies.
Purpose This study aims to present research evidence on the relevance of online gamification flip learning as a pedagogical instruction in promoting learning engagement when college students are impacted by the coronavirus pandemic. In this study, a gamified formative assessment was used to examine learner engagement and to evaluate the effectiveness of gamification within a synchronous online flipped instruction. Design/methodology/approach A multiphase mixed methods research design was used for this study. The evaluation relied on triangulated evidence gathered through questionnaire surveys and semi-structured interviews administered at an Indonesian college setting. Findings Based on the findings, gamified learning and formative assessments that adopt online flipped approaches have shown a positive bearing on learner engagement, despite the challenges learners face while harrowing through times of calamity. The results of this study provide prima facie support for the claim that the use of interactive gamified e-quizzes proves to be an innovative means of stimulating student engagement during the online class. Originality/value The results further suggest that a learning framework that incorporates both online flipped and gamification techniques provide the stimulus that is likely to forge an emotional connection that can inspire learner engagement, much needed when learners rally through calamitous events. This study has established evidential links between gamification and flipped classroom instructional delivery, particularly for online class settings. It is well-anticipated that gamification flip learning can continue to be implemented either in online, blended or face-to-face class instruction and particularly after the time of the pandemic.
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