期刊
CREATIVITY AND INNOVATION MANAGEMENT
卷 30, 期 3, 页码 455-474出版社
WILEY
DOI: 10.1111/caim.12452
关键词
gamification; open innovation; open innovation barriers; open innovation implementation; organizational change; organizational inertia
类别
资金
- European Union Erasmus+ Knowledge Alliance [600947-EPP-1-2018-1-DEEPPKA2-KA]
This research aims to explore how gamification approaches can help firms overcome organizational inertia issues in implementing open innovation. By understanding and applying gamification methods, organizations can better implement open innovation, overcome inherent barriers, and gain more innovation opportunities.
In today's business environment, knowledge sources for innovation are widely distributed n the economy, pushing firms to shift from a closed to an open model of innovation. However, the successful implementation of an open innovation model requires overcoming the inertia that hinders organizations facing environmental changes. The aim of this research is to build a conceptual framework of how gamification approaches might help firms overcome inertia in open innovation implementation following an organizational change perspective. After a systematic literature review, we posit that a gamification approach can help firms overcome inertia shortcomings with respect to the three stages of organizational change that are needed to implement open innovation: unfreezing, moving and institutionalizing. This research sheds light on the barriers to open innovation and contributes to the theoretical literature on gamification. Organizations can take advantage of the new opportunities in gamification to manage the challenges of implementing an open innovation process.
作者
我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。
推荐
暂无数据