4.3 Article

Sensemaking of novelty: the dynamic nature of integrating esports within a traditional sport organization

相关参考文献

注意:仅列出部分参考文献,下载原文获取全部文献信息。
Article Business

Corporate growth strategies in an era of digitalization: A network analysis of the national basketball association's 2K league sponsors

Colin Lopez et al.

Summary: The NBA has partnered with Take-Two Interactive to create the NBA 2K League, utilizing an innovative hybrid corporate growth strategy with a diverse sponsorship portfolio to legitimize the 2K League across physical and virtual domains.

JOURNAL OF BUSINESS RESEARCH (2021)

Article Hospitality, Leisure, Sport & Tourism

Sport Experience Design: Wearable Fitness Technology in the Health and Fitness Industry

Anthony D. Pizzo et al.

Summary: Integrating wearable fitness technology enhances service experience in fitness clubs through increased social interaction, gamification, and accountability. However, technology innovations must be carefully integrated to avoid misalignment between providers' and users' perceptions.

JOURNAL OF SPORT MANAGEMENT (2021)

Article Environmental Studies

Organisational responses to alleged scientific misconduct: Sensemaking, sensegiving, and sensehiding

Serge P. J. M. Horbach et al.

SCIENCE AND PUBLIC POLICY (2019)

Proceedings Paper Computer Science, Cybernetics

Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming

Erik Harpstead et al.

CHI PLAY'19: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (2019)

Review Hospitality, Leisure, Sport & Tourism

eSport management: Embracing eSport education and research opportunities

Daniel C. Funk et al.

SPORT MANAGEMENT REVIEW (2018)

Article Business

Strategy and virtue: Developing strategy-as-practice through virtue ethics

Haridimos Tsoukas

STRATEGIC ORGANIZATION (2018)

Article Business

Strategy processes and practices: Dialogues and intersections

Robert A. Burgelman et al.

STRATEGIC MANAGEMENT JOURNAL (2018)

Article Business

What is eSports and why do people watch it?

Juho Hamari et al.

INTERNET RESEARCH (2017)

Review Hospitality, Leisure, Sport & Tourism

Introducing a Sport Experience Design (SX) framework for sport consumer behaviour research

Daniel C. Funk

SPORT MANAGEMENT REVIEW (2017)

Article Hospitality, Leisure, Sport & Tourism

A method to evaluate countries' organisational capacity: A four country comparison in athletics

Jasper Truyens et al.

SPORT MANAGEMENT REVIEW (2016)

Article Business

Sensemaking, sensegiving and sensebreaking The case of intellectual capital measurements

Marco Giuliani

JOURNAL OF INTELLECTUAL CAPITAL (2016)

Article Hospitality, Leisure, Sport & Tourism

The Development of a Framework to Capture Perceptions of Sport Organizations Legitimacy

Daniel Lock et al.

JOURNAL OF SPORT MANAGEMENT (2015)

Article Computer Science, Cybernetics

The lonely gamer'' revisited

Diane J. Schiano et al.

ENTERTAINMENT COMPUTING (2014)

Article Business

GIVING SENSE TO AND MAKING SENSE OF JUSTICE IN POSTMERGER INTEGRATION

Philippe Monin et al.

ACADEMY OF MANAGEMENT JOURNAL (2013)

Article Management

A Strategy-as-Practice Approach to Strategy Research and Education

Paula Jarzabkowski et al.

JOURNAL OF MANAGEMENT INQUIRY (2008)

Review Management

Completing the practice turn in strategy research

Richard Whittington

ORGANIZATION STUDIES (2006)