4.6 Article

Virtual reality perspective-taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors

期刊

NEW MEDIA & SOCIETY
卷 23, 期 8, 页码 2189-2209

出版社

SAGE PUBLICATIONS LTD
DOI: 10.1177/1461444821993121

关键词

Avatar representation; head movement; perspective-taking; prosocial behaviors; virtual reality

向作者/读者索取更多资源

The study found that participants with avatar representation and the ability to choose their skin tone were more likely to exhibit prosocial behaviors and report higher social presence scores during a virtual reality perspective-taking task.
The present investigation examined the effect of avatar representation, choice, and head movement on prosocial behaviors and measures of presence after a virtual reality perspective-taking (VRPT) task. Participants were either represented by a set of virtual hands or had no representation during a VRPT task. Of those with hands, only half were able to choose their skin tone. Results showed that there was no significant advantage to having an avatar representation. However, if participants had an avatar and were able to choose their own skin tone, a higher proportion of participants performed prosocial behaviors and reported higher social presence scores compared with participants who had no choice. Regardless of condition, head rotations significantly predicted petition signatures such that the more participants rotated their heads side to side, the more likely they were to sign the petition. Moreover, when participants do not consistently rotate their head side to side, the proportion of petitions signed is on par with individuals who do not complete a VRPT task at all.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.6
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据