期刊
JOURNAL OF APPLIED PSYCHOLOGY
卷 107, 期 4, 页码 560-580出版社
AMER PSYCHOLOGICAL ASSOC
DOI: 10.1037/apl0000924
关键词
work-leisure blending; organizational play; gamification; workplace fun; work breaks
Since the industrial revolution, the traditional view of work and leisure being opposing domains has been challenged, with more organizations promoting the blending of leisure activities into the workplace. Various disciplines have conceptualized how work and leisure can coexist, leading to a fragmented theoretical account of work-leisure blending. To address this, the authors provide a comprehensive theoretical integration and develop a tripartite dimensional framework to elucidate the central dimensions of work-leisure blending.This framework serves as a theoretical foundation for discussing contextual considerations and future research directions related to work-leisure blending.
Since the industrial revolution, work and leisure have largely been considered opposing domains. A growing number of organizations, however, enable and/or promote blending leisure activities into the workplace. Similarly, several conceptualizations across different disciplines examine how work and leisure can coexist. These different conceptualizations have yielded a rich but fragmented theoretical account of work-leisure blending. To address this problem, we provide a comprehensive theoretical integration of multiple literature streams where research has explored work-leisure blending. Further, we develop a tripartite dimensional framework designed to elucidate the central dimensions of work-leisure blending (i.e., segmentation-integration, unstructured-structured, and independent-interactive) undergirding this phenomenon. Using this framework as a theoretical foundation, we then discuss important contextual considerations and future research directions related to work-leisure blending.
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