4.7 Review

Clinical Relevance of Immersive Virtual Reality in the Assessment and Treatment of Addictive Disorders: A Systematic Review and Future Perspective

期刊

JOURNAL OF CLINICAL MEDICINE
卷 10, 期 16, 页码 -

出版社

MDPI
DOI: 10.3390/jcm10163658

关键词

virtual reality; systematic review; addiction; assessment; treatment; cue-reactivity

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This systematic review evaluated the evidence of immersive VR in the clinical assessment and treatment of addictive disorders. While most studies showed associations between VR-induced cue-reactivity and clinical parameters in assessment, diagnostic value still needs to be further confirmed. VR treatment studies using exposure therapy showed negative effects, but other interventions demonstrated positive findings.
(1) Background: Virtual reality (VR) has been investigated in a variety of psychiatric disorders, including addictive disorders (ADs); (2) Objective: This systematic review evaluates the current evidence of immersive VR (using head-mounted displays) in the clinical assessment and treatment of ADs; (3) Method: PubMed and PsycINFO were queried for publications up to November 2020; (4) Results: We screened 4519 titles, 114 abstracts and 85 full-texts, and analyzed 36 articles regarding the clinical assessment (i.e., diagnostic and prognostic value; n = 19) and treatment (i.e., interventions; n = 17) of ADs. Though most VR assessment studies (n = 15/19) showed associations between VR-induced cue-reactivity and clinical parameters, only two studies specified diagnostic value. VR treatment studies based on exposure therapy showed no or negative effects. However, other VR interventions like embodied and aversive learning paradigms demonstrated positive findings. The overall study quality was rather poor; (5) Conclusion: Though VR in ADs provides ecologically valid environments to induce cue-reactivity and provide new treatment paradigms, the added clinical value in assessment and therapy remains to be elucidated before VR can be applied in clinical care. Therefore, future work should investigate VR efficacy in randomized clinical trials using well-defined clinical endpoints.

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