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Gamified Wearable Fitness Tracker for Physical Activity: A Comprehensive Literature Review

期刊

SUSTAINABILITY
卷 13, 期 13, 页码 -

出版社

MDPI
DOI: 10.3390/su13137017

关键词

gamification; wearable technology; fitness tracker; physical activity; engagement

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Recently, gamified wearable fitness trackers have gained attention among sport consumers; while they have the potential to enhance physical activity engagement, there are issues with diminishing engagement and discontinuance. This study highlights the role of gamification elements in wearable fitness trackers in physical activity and sports engagement, suggesting three key gamification themes for future research and practice.
Recently, gamified wearable fitness trackers have received greater attention and usage among sport consumers. Although a moderate amount of aerobic physical activity can significantly reduce the risk of many serious illnesses, physical inactivity issues are still prominent. Although wearable fitness trackers have the potential to contribute to physical activity engagement and sustainable health outcomes, there are dwindling engagement and discontinuance issues. Thus, examining its gamification elements and role in physical activity becomes critical. This study examined the gamification elements in wearable fitness trackers and their role in physical activity and sports engagement. A comprehensive literature review yielded 26 articles that empirically measured a variety of gamification features and the effect of the device on physical activity and sports engagement. The study suggests three key gamification themes: goal-based, social-based, and rewards-based gamification that can be a point of interest for future scholars and practitioners. Based on the review, we propose a conceptual framework that embraces motivational affordances and engagement in physical activity and sports.

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