4.6 Article

Effect of Prior Gameplay Experience on the Relationships between Esports Gameplay Intention and Live Esports Streaming Content

期刊

SUSTAINABILITY
卷 13, 期 14, 页码 -

出版社

MDPI
DOI: 10.3390/su13148019

关键词

esports; gameplay; live-streaming; prior experience; gameplay time

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This study examined the impact of prior experience with esports gameplay on consumers' behavior. The results showed that for frequent gamers, gameplay experience did not affect engagement in live esports content, while gameplay intention successfully predicted engagement for infrequent gamers. This suggests that prior gameplay experience plays a different role in influencing consumer behavior depending on gaming frequency.
This study examined the effect of prior experience with esports gameplay on its antecedents and consequences. Prior experience is considered a significant factor in consumers' intention and behavior, and in gameplay engagement it is considered the amount of gameplay time. While esports consumers are heterogeneous, only a few esports studies have been conducted. Thus, this study focused on prior esports gameplay experience to explain consumers' behavior better and examine antecedents, esports gameplay intention, and live esports streaming content across two groups (i.e., high and low frequencies of esports gameplay). Data were collected via an online survey in Amazon Mechanical Turk (M-Turk) from esports consumers who engaged in esports gameplay and live-streaming. One-third of the median cases were excluded to create two groups designated by weekly esports gameplay hours. The results revealed different patterns in the two groups. Specifically, esports gameplay had no effect on engagement in live esports streaming content for consumers who played esport games frequently. However, gameplay intention predicted live esports streaming content engagement successfully in the group who played infrequently. These findings contributed to (1) esports research by demonstrating consumers' heterogeneity, and the (2) extension of technology acceptance and use research in esports engagement by identifying the role of prior gameplay experience.

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