4.6 Article

An Adaptive Game-Based Learning Strategy for Children Road Safety Education and Practice in Virtual Space

期刊

SENSORS
卷 21, 期 11, 页码 -

出版社

MDPI
DOI: 10.3390/s21113661

关键词

education; human-computer interaction; road safety; sensor; technology; virtual reality

资金

  1. Higher Education Research Endowment Fund, Management Unit, Higher Education, Archives, & Libraries Department, Khyber Pakhtunkhwa [PMUI22/HEREF/2014-15/VOL-IV/3410]
  2. Color and Visual Computing Lab at the Department of Computer Science, NTNU, Gjovik

向作者/读者索取更多资源

This paper proposes a new virtual reality-based training system for children's road safety, allowing children to learn and practice traffic rules in a gamified environment at home. The system aims to improve road awareness and behavior of children through interactive and immersive training activities.
Virtual reality (VR) has been widely used as a tool to assist people by letting them learn and simulate situations that are too dangerous and risky to practice in real life, and one of these is road safety training for children. Traditional video- and presentation-based road safety training has average output results as it lacks physical practice and the involvement of children during training, without any practical testing examination to check the learned abilities of a child before their exposure to real-world environments. Therefore, in this paper, we propose a 3D realistic open-ended VR and Kinect sensor-based training setup using the Unity game engine, wherein children are educated and involved in road safety exercises. The proposed system applies the concepts of VR in a game-like setting to let the children learn about traffic rules and practice them in their homes without any risk of being exposed to the outside environment. Thus, with our interactive and immersive training environment, we aim to minimize road accidents involving children and contribute to the generic domain of healthcare. Furthermore, the proposed framework evaluates the overall performance of the students in a virtual environment (VE) to develop their road-awareness skills. To ensure safety, the proposed system has an extra examination layer for children's abilities evaluation, whereby a child is considered fit for real-world practice in cases where they fulfil certain criteria by achieving set scores. To show the robustness and stability of the proposed system, we conduct four types of subjective activities by involving a group of ten students with average grades in their classes. The experimental results show the positive effect of the proposed system in improving the road crossing behavior of the children.

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