4.3 Article

Facilitators and Challenges to Exergaming Perspectives of Patients With Heart Failure

期刊

JOURNAL OF CARDIOVASCULAR NURSING
卷 37, 期 3, 页码 281-288

出版社

LIPPINCOTT WILLIAMS & WILKINS
DOI: 10.1097/JCN.0000000000000825

关键词

challenges; exergaming; facilitators; heart failure; perspectives; qualitative

资金

  1. Swedish National Science Council [K2013-69X-22302-01-3, 2016-01390]
  2. Swedish National Science Council/Swedish Research Council for Health, Working Life and Welfare, VR-FORTE [2014-4100]
  3. Swedish Heart and Lung Association [E085/12]
  4. Swedish Heart and Lung Foundation [20130340, 20160439]
  5. Vardal Foundation [2014-0018]
  6. Medical Research Council of Southeast Sweden [FORSS 474681]
  7. National Institute on Aging [1R21AG053162]
  8. Swedish Research Council [2016-01390] Funding Source: Swedish Research Council

向作者/读者索取更多资源

This study explored the facilitators and challenges of using a home-based exergame platform, the Nintendo Wii Sports, in patients with heart failure. The results showed that the enjoyment and competition, convenience, physical benefits, and psychosocial benefits were facilitators, while boredom from playing similar games and frustrations from game difficulty were challenges. Preferences, capacities, past experiences, and social support should be considered to avoid boredom and frustrations.
Background Few investigators have explored challenges and facilitators to exergaming, essential factors to exergaming adherence, among patients with heart failure. Objectives In this qualitative study, we explored facilitators and challenges using a home-based exergame platform, the Nintendo Wii Sports, in patients with heart failure. Methods Semistructured face-to-face interviews were conducted in 13 participants given a diagnosis of heart failure (age range, 34-69 years). Participants were asked about their experiences with exergaming. Transcribed interviews were analyzed with content analysis. Results The following 4 facilitators were identified: (1) enjoyment and competition motivated gaming, (2) accessibility at home gave freedom and lowered participants' barriers to exercise, (3) physical benefits when decreasing sedentary lifestyle, and (4) psychosocial benefits on stress, mood, and family interactions. Challenges included (1) diminished engagement over time due to boredom playing similar games and (2) frustrations due to game difficulty and lack of improvement. Conclusion Exergaming can increase individuals' physical activity because of easy accessibility and the fun and motivating factors the games offer. Participants initially found exergaming enjoyable and challenging. However, engagement diminished over time because of boredom from playing the same games for a period of time. Participants' preferences and capacities, participants' past experiences, and social support must be considered to avoid boredom and frustrations. Future studies are warranted to determine adherence to exergaming among patients with heart failure and, ultimately, increased overall well-being and healthcare delivery in this patient population.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.3
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据