4.7 Article

Validation of a 3D Markerless System for Gait Analysis Based on OpenPose and Two RGB Webcams

期刊

IEEE SENSORS JOURNAL
卷 21, 期 15, 页码 17064-17075

出版社

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/JSEN.2021.3081188

关键词

Kinematics; Three-dimensional displays; Sensors; Webcams; Legged locomotion; Biomechanics; Calibration; Accuracy; gait analysis; inertial sensors; markerless; motion capture; neural network

资金

  1. University of Rome Niccolo Cusano

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Markerless human motion capture using OpenPose and webcams was studied for 3D kinematic gait analysis. Results showed that while the system was accurate in optimal conditions, inaccuracies from OpenPose affected joint angle computation. Increasing camera number and optimization could improve accuracy for quantitative analysis.
Markerless human motion capture could be a potential tool for studying body biomechanics. Despite the extensive previous studies, the design of an accurate markerless system able to perform a quantitative clinical gait analysis is still an open challenge. Our purpose was to characterize the performance of a low-cost markerless system, consisting of the open-source library OpenPose, two webcams and a linear triangulation algorithm. The system was validated in terms of 3D kinematic gait analysis, by comparison with inertial sensors. Two synchronized videos of six healthy subjects were recorded in three webcam configurations, in walking and running sessions on a treadmill. Sagittal joint angles were compared between the two systems, to evaluate the kinematic performance of the markerless system. Results showed that the angular paths, provided by OpenPose, were close to the ones computed by inertial sensors in all camera positions, but OpenPose inaccuracy affected the computation of joint angles parameters producing absolute errors up to 14.0 degrees +/- 1.8 degrees. The observed differences depended on OpenPose ability in the recognition of joints centers and on camera configurations. In the optimal condition (joint visible from both cameras during the whole trial) our system accuracy resulted equal to 1.6 degrees +/- 0.3 degrees. This system could be useful in those applications where a real-time body tracking is required, i.e. video games or virtual rehabilitative trials. When a quantitative analysis is needed, the low level of accuracy may be overcome, by both increasing the cameras' number and implementing an optimization triangulation algorithm.

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