4.3 Article

The Role of Motivation and Desire in Explaining Students' VR Games Addiction: A Cognitive-Behavioral Perspective

期刊

MATHEMATICAL PROBLEMS IN ENGINEERING
卷 2021, 期 -, 页码 -

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HINDAWI LTD
DOI: 10.1155/2021/5526046

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资金

  1. National Social Science Fund of China [17BXW034]
  2. Youth Foundation of Humanities and Social Sciences Project of the Ministry of Education in China [20YJC880118]

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Virtual Reality games provide an interactive platform for gaming and education for young people. Although some studies have shown the positive effects of VR games on learning, the problematic use of VR games by many users has become a growing concern. This study examined the mediating effect of behavioral desire and the moderating effect of cyber aggression on users' addictive behavior towards VR games, with data collected from 367 users. Results suggest that behavioral desire influences addictive behavior in the presence of a positive flow experience, and both theoretical and practical implications for VR-based games are discussed.
Virtual Reality games create an interactive platform for gaming and education for young people. While some longitudinal study has studied the beneficial effects of VR games on learning, the problematic use of VR games by a significant number of learners has become increasingly serious. The current study investigated the mediating effect of behavioral desire and moderation of cyber aggression on consumers' VAD, which contributes to behavioral and psychological urge to use VR games. Data are from 367 VR games users collected. Findings suggest that behavioral desire influences addictive behavior in the presence of a positive flow experience. Furthermore, theoretical and practical implications in the context of VR-based games are also discussed in this current research.

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