4.7 Article

Hands-free interaction in immersive virtual reality: A systematic review

相关参考文献

注意:仅列出部分参考文献,下载原文获取全部文献信息。
Review Computer Science, Software Engineering

Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review

Miguel Melo et al.

Summary: This systematic review examines the impact of haptic, olfactory, and taste cues on audiovisual virtual reality (VR) experiences. The findings indicate that multisensory VR experiences have a positive impact, with haptics being the most commonly used stimulus. Non-immersive and immersive VR setups are preferred, and the healthcare and science/engineering fields widely adopt VR technology. There is potential for further exploration of smell and taste in VR applications.

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2022)

Review Computer Science, Cybernetics

Brain-Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review

Gabriel Alves Mendes Vasiljevic et al.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2020)

Article Computer Science, Interdisciplinary Applications

How latency, action modality and display modality influence the sense of agency: a virtual reality study

Paul Winkler et al.

VIRTUAL REALITY (2020)

Article Computer Science, Software Engineering

Virtual Locomotion: A Survey

Majed Al Zayer et al.

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2020)

Proceedings Paper Computer Science, Cybernetics

Embodied Learning in Immersive Smart Spaces

Mirko Gelsomini et al.

PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20) (2020)

Proceedings Paper Computer Science, Cybernetics

Evaluation of Technology Accessibility and User Sentiment in Learning Through Virtual Reality Modality

Andrea Mower et al.

CHI'20: EXTENDED ABSTRACTS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (2020)

Article Computer Science, Software Engineering

A Survey on 3D Virtual Object Manipulation: From the Desktop to Immersive Virtual Environments

D. Mendes et al.

COMPUTER GRAPHICS FORUM (2019)

Article Computer Science, Software Engineering

2D, 3D or speech? A case study on which user interface is preferable for what kind of object interaction in immersive virtual reality

Daniel Hepperle et al.

COMPUTERS & GRAPHICS-UK (2019)

Article Computer Science, Interdisciplinary Applications

Assessing hands-free interactions for VR using eye gaze and electromyography

Yun Suen Pai et al.

VIRTUAL REALITY (2019)

Proceedings Paper Computer Science, Theory & Methods

Demo: XREmul - An Emulation Environment for XR Application Development

Jaewon Choi et al.

HOTMOBILE '19 - PROCEEDINGS OF THE 20TH INTERNATIONAL WORKSHOP ON MOBILE COMPUTING SYSTEMS AND APPLICATIONS (2019)

Proceedings Paper Computer Science, Artificial Intelligence

A VR-Based Hybrid BCI Using SSVEP and Gesture Input

Roland Grichnik et al.

ADVANCES IN COMPUTATIONAL INTELLIGENCE, IWANN 2019, PT I (2019)

Proceedings Paper Computer Science, Artificial Intelligence

Dataspace: A Reconfigurable Hybrid Reality Environment for Collaborative Information Analysis

Marco Cavallo et al.

2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) (2019)

Proceedings Paper Computer Science, Cybernetics

P300-Based 3D Brain Painting in Virtual Reality

Willie McClinton et al.

CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (2019)

Proceedings Paper Behavioral Sciences

An Immersive Brain Painting: The Effects of Brain Painting in a Virtual Reality Environment

Willie McClinton et al.

AUGMENTED COGNITION, AC 2019 (2019)

Proceedings Paper Computer Science, Artificial Intelligence

Using HMD for Immersive Training of Voice-Based Operation of Small Unmanned Ground Vehicles

Daniel W. Carruth et al.

VIRTUAL, AUGMENTED AND MIXED REALITY: APPLICATIONS AND CASE STUDIES, VAMR 2019, PT II (2019)

Proceedings Paper Computer Science, Cybernetics

EyeMR - Low-cost Eye-Tracking for Rapid-prototyping in Head-mounted Mixed Reality

Tim Claudius Stratmann et al.

2018 ACM SYMPOSIUM ON EYE TRACKING RESEARCH & APPLICATIONS (ETRA 2018) (2018)

Proceedings Paper Computer Science, Cybernetics

Head and Gaze Control of a Telepresence Robot With an HMD

John Paulin Hansen et al.

2018 ACM SYMPOSIUM ON EYE TRACKING RESEARCH & APPLICATIONS (ETRA 2018) (2018)

Proceedings Paper Computer Science, Artificial Intelligence

Multi-Modal Interaction for Space Telescience of Fluid Experiments

Ge Yu et al.

AIVR 2018: 2018 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (2018)

Proceedings Paper Computer Science, Cybernetics

Advantages of Eye-Gaze over Head-Gaze-Based Selection in Virtual and Augmented Reality under Varying Field of Views

Jonas Blattgerste et al.

COMMUNICATION BY GAZE INTERACTION (COGAIN 2018) (2018)

Proceedings Paper Computer Science, Artificial Intelligence

Intelligent Wearable Virtual Reality (VR) Gaming Controller for People with Motor Disabilities

Ker-Jiun Wang et al.

2018 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR) (2018)

Proceedings Paper Computer Science, Artificial Intelligence

Combining Brain-Computer Interface and Eye Tracking for High-Speed Text Entry in Virtual Reality

Xinyao Ma et al.

IUI 2018: PROCEEDINGS OF THE 23RD INTERNATIONAL CONFERENCE ON INTELLIGENT USER INTERFACES (2018)

Article Computer Science, Interdisciplinary Applications

Industry use of virtual reality in product design and manufacturing: a survey

Leif P. Berg et al.

VIRTUAL REALITY (2017)

Article Computer Science, Interdisciplinary Applications

A mobile platform for controlling and interacting with a do-it-yourself smart eyewear

Damien Brun et al.

INTERNATIONAL JOURNAL OF PERVASIVE COMPUTING AND COMMUNICATIONS (2017)

Proceedings Paper Computer Science, Software Engineering

Hand-Free Natural User Interface for VR HMD with IR based Facial Gesture tracking sensor

Jinhyuk Kim et al.

VRST'17: PROCEEDINGS OF THE 23RD ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (2017)

Proceedings Paper Computer Science, Software Engineering

Eye Tracking Using Built-in Camera for Smartphone-based HMD

Hiroyuki Hakoda et al.

UIST'17 ADJUNCT: ADJUNCT PUBLICATION OF THE 30TH ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY (2017)

Proceedings Paper Computer Science, Artificial Intelligence

XOOM: An End-User Development Tool for Web-Based Wearable Immersive Virtual Tours

Franca Garzotto et al.

WEB ENGINEERING (ICWE 2017) (2017)

Proceedings Paper Computer Science, Theory & Methods

Natural Experiences in Museums through Virtual Reality and Voice Commands

Andrea Ferracani et al.

PROCEEDINGS OF THE 2017 ACM MULTIMEDIA CONFERENCE (MM'17) (2017)

Proceedings Paper Computer Science, Artificial Intelligence

Exploring the Benefits of Immersive End User Development for Virtual Reality

Telmo Zarraonandia et al.

UBIQUITOUS COMPUTING AND AMBIENT INTELLIGENCE, UCAMI 2016, PT I (2016)

Article Computer Science, Interdisciplinary Applications

Competitive Usability Analysis of Immersive Virtual Environments in Engineering Design Review

Kurt Satter et al.

JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING (2015)

Article Psychology, Multidisciplinary

Virtual training: Making reality work?

Johanna Bertram et al.

COMPUTERS IN HUMAN BEHAVIOR (2015)

Article Computer Science, Cybernetics

Needs, affect, and interactive products - Facets of user experience

Marc Hassenzahl et al.

INTERACTING WITH COMPUTERS (2010)

Article Computer Science, Cybernetics

Using a P300 Brain-Computer Interface in an Immersive Virtual Environment

Michael Donnerer et al.

PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS (2010)

Article Computer Science, Artificial Intelligence

IMMIView: a multi-user solution for design review in real-time

Ricardo Jota et al.

JOURNAL OF REAL-TIME IMAGE PROCESSING (2010)

Review Medicine, General & Internal

Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement

David Moher et al.

PLOS MEDICINE (2009)

Review Computer Science, Artificial Intelligence

Multimodal human-computer interaction: A survey

Alejandro Jaimes et al.

COMPUTER VISION AND IMAGE UNDERSTANDING (2007)

Review Communication

A process model of the formation of spatial presence experiences

Werner Wirth et al.

MEDIA PSYCHOLOGY (2007)

Article Computer Science, Cybernetics

The factor structure of the presence questionnaire

BG Witmer et al.

PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS (2005)

Article Communication

Research on presence in virtual reality: A survey

MJ Schuemie et al.

CYBERPSYCHOLOGY & BEHAVIOR (2001)

Article Computer Science, Cybernetics

An introduction to 3-D user interface design

DA Bowman et al.

PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS (2001)

Article Computer Science, Cybernetics

Using presence questionnaires in reality

M Usoh et al.

PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS (2000)