相关参考文献
注意:仅列出部分参考文献,下载原文获取全部文献信息。Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review
Miguel Melo et al.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2022)
Brain-Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review
Gabriel Alves Mendes Vasiljevic et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2020)
How latency, action modality and display modality influence the sense of agency: a virtual reality study
Paul Winkler et al.
VIRTUAL REALITY (2020)
Virtual Locomotion: A Survey
Majed Al Zayer et al.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2020)
Read-the-game: System for skill-based visual exploratory activity assessment with a full body virtual reality soccer simulation
Cesar Daniel Rojas Ferrer et al.
PLOS ONE (2020)
Embodied Learning in Immersive Smart Spaces
Mirko Gelsomini et al.
PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20) (2020)
Evaluation of Technology Accessibility and User Sentiment in Learning Through Virtual Reality Modality
Andrea Mower et al.
CHI'20: EXTENDED ABSTRACTS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (2020)
A Survey on 3D Virtual Object Manipulation: From the Desktop to Immersive Virtual Environments
D. Mendes et al.
COMPUTER GRAPHICS FORUM (2019)
2D, 3D or speech? A case study on which user interface is preferable for what kind of object interaction in immersive virtual reality
Daniel Hepperle et al.
COMPUTERS & GRAPHICS-UK (2019)
Assessing hands-free interactions for VR using eye gaze and electromyography
Yun Suen Pai et al.
VIRTUAL REALITY (2019)
An Electrooculogram-Based Interaction Method and Its Music-on-Demand Application in a Virtual Reality Environment
Jing Xiao et al.
IEEE ACCESS (2019)
Demo: XREmul - An Emulation Environment for XR Application Development
Jaewon Choi et al.
HOTMOBILE '19 - PROCEEDINGS OF THE 20TH INTERNATIONAL WORKSHOP ON MOBILE COMPUTING SYSTEMS AND APPLICATIONS (2019)
A VR-Based Hybrid BCI Using SSVEP and Gesture Input
Roland Grichnik et al.
ADVANCES IN COMPUTATIONAL INTELLIGENCE, IWANN 2019, PT I (2019)
Dataspace: A Reconfigurable Hybrid Reality Environment for Collaborative Information Analysis
Marco Cavallo et al.
2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) (2019)
P300-Based 3D Brain Painting in Virtual Reality
Willie McClinton et al.
CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (2019)
An Immersive Brain Painting: The Effects of Brain Painting in a Virtual Reality Environment
Willie McClinton et al.
AUGMENTED COGNITION, AC 2019 (2019)
Using HMD for Immersive Training of Voice-Based Operation of Small Unmanned Ground Vehicles
Daniel W. Carruth et al.
VIRTUAL, AUGMENTED AND MIXED REALITY: APPLICATIONS AND CASE STUDIES, VAMR 2019, PT II (2019)
EyeMR - Low-cost Eye-Tracking for Rapid-prototyping in Head-mounted Mixed Reality
Tim Claudius Stratmann et al.
2018 ACM SYMPOSIUM ON EYE TRACKING RESEARCH & APPLICATIONS (ETRA 2018) (2018)
Head and Gaze Control of a Telepresence Robot With an HMD
John Paulin Hansen et al.
2018 ACM SYMPOSIUM ON EYE TRACKING RESEARCH & APPLICATIONS (ETRA 2018) (2018)
Multi-Modal Interaction for Space Telescience of Fluid Experiments
Ge Yu et al.
AIVR 2018: 2018 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (2018)
Advantages of Eye-Gaze over Head-Gaze-Based Selection in Virtual and Augmented Reality under Varying Field of Views
Jonas Blattgerste et al.
COMMUNICATION BY GAZE INTERACTION (COGAIN 2018) (2018)
Intelligent Wearable Virtual Reality (VR) Gaming Controller for People with Motor Disabilities
Ker-Jiun Wang et al.
2018 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR) (2018)
Combining Brain-Computer Interface and Eye Tracking for High-Speed Text Entry in Virtual Reality
Xinyao Ma et al.
IUI 2018: PROCEEDINGS OF THE 23RD INTERNATIONAL CONFERENCE ON INTELLIGENT USER INTERFACES (2018)
Industry use of virtual reality in product design and manufacturing: a survey
Leif P. Berg et al.
VIRTUAL REALITY (2017)
A mobile platform for controlling and interacting with a do-it-yourself smart eyewear
Damien Brun et al.
INTERNATIONAL JOURNAL OF PERVASIVE COMPUTING AND COMMUNICATIONS (2017)
The Accuracy and Precision of Position and Orientation Tracking in the HTC Vive Virtual Reality System for Scientific Research
Diederick C. Niehorster et al.
I-PERCEPTION (2017)
Hand-Free Natural User Interface for VR HMD with IR based Facial Gesture tracking sensor
Jinhyuk Kim et al.
VRST'17: PROCEEDINGS OF THE 23RD ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (2017)
Eye Tracking Using Built-in Camera for Smartphone-based HMD
Hiroyuki Hakoda et al.
UIST'17 ADJUNCT: ADJUNCT PUBLICATION OF THE 30TH ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY (2017)
XOOM: An End-User Development Tool for Web-Based Wearable Immersive Virtual Tours
Franca Garzotto et al.
WEB ENGINEERING (ICWE 2017) (2017)
Natural Experiences in Museums through Virtual Reality and Voice Commands
Andrea Ferracani et al.
PROCEEDINGS OF THE 2017 ACM MULTIMEDIA CONFERENCE (MM'17) (2017)
Exploring the Benefits of Immersive End User Development for Virtual Reality
Telmo Zarraonandia et al.
UBIQUITOUS COMPUTING AND AMBIENT INTELLIGENCE, UCAMI 2016, PT I (2016)
Competitive Usability Analysis of Immersive Virtual Environments in Engineering Design Review
Kurt Satter et al.
JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING (2015)
Virtual training: Making reality work?
Johanna Bertram et al.
COMPUTERS IN HUMAN BEHAVIOR (2015)
Needs, affect, and interactive products - Facets of user experience
Marc Hassenzahl et al.
INTERACTING WITH COMPUTERS (2010)
Using a P300 Brain-Computer Interface in an Immersive Virtual Environment
Michael Donnerer et al.
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS (2010)
IMMIView: a multi-user solution for design review in real-time
Ricardo Jota et al.
JOURNAL OF REAL-TIME IMAGE PROCESSING (2010)
Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement
David Moher et al.
PLOS MEDICINE (2009)
Multimodal human-computer interaction: A survey
Alejandro Jaimes et al.
COMPUTER VISION AND IMAGE UNDERSTANDING (2007)
A process model of the formation of spatial presence experiences
Werner Wirth et al.
MEDIA PSYCHOLOGY (2007)
The factor structure of the presence questionnaire
BG Witmer et al.
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS (2005)
The positive and negative affect schedule (PANAS): Construct validity, measurement properties and normative data in a large non-clinical sample
JR Crawford et al.
BRITISH JOURNAL OF CLINICAL PSYCHOLOGY (2004)
Research on presence in virtual reality: A survey
MJ Schuemie et al.
CYBERPSYCHOLOGY & BEHAVIOR (2001)
An introduction to 3-D user interface design
DA Bowman et al.
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS (2001)
Using presence questionnaires in reality
M Usoh et al.
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS (2000)