4.6 Article

Video game play is positively correlated with well-being

期刊

ROYAL SOCIETY OPEN SCIENCE
卷 8, 期 2, 页码 -

出版社

ROYAL SOC
DOI: 10.1098/rsos.202049

关键词

video games; human motivation; well-being

资金

  1. Huo Family Foundation
  2. Economic and Social Research Council [ES/T008709/1]
  3. ESRC [ES/T008709/1] Funding Source: UKRI

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This study collaborated with gaming companies to gather actual play behavior data from players, finding a small positive relation between game play time and affective well-being, while need satisfaction and motivations during play were independently related to well-being. The research demonstrates the potential for collaborations with industry partners to high academic standards and provides much-needed evidence to policymakers on the relationship between gaming and mental health.
People have never played more video games, and many stakeholders are worried that this activity might be bad for players. So far, research has not had adequate data to test whether these worries are justified and if policymakers should act to regulate video game play time. We attempt to provide much-needed evidence with adequate data. Whereas previous research had to rely on self-reported play behaviour, we collaborated with two games companies, Electronic Arts and Nintendo of America, to obtain players' actual play behaviour. We surveyed players of Plantsvs.Zombies: Battle for Neighborville and Animal Crossing: New Horizons for their well-being, motivations and need satisfaction during play, and merged their responses with telemetry data (i.e. logged game play). Contrary to many fears that excessive play time will lead to addiction and poor mental health, we found a small positive relation between game play and affective well-being. Need satisfaction and motivations during play did not interact with play time but were instead independently related to well-being. Our results advance the field in two important ways. First, we show that collaborations with industry partners can be done to high academic standards in an ethical and transparent fashion. Second, we deliver much-needed evidence to policymakers on the link between play and mental health.

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