4.6 Article

Acceleration techniques for cubic interpolation MIP volume rendering

期刊

MULTIMEDIA TOOLS AND APPLICATIONS
卷 80, 期 14, 页码 20971-20989

出版社

SPRINGER
DOI: 10.1007/s11042-021-10642-4

关键词

Volume rendering; Cubic interpolation; Bezier spline; GPU memory divergence; Maximum intensity projection

资金

  1. National Research Foundation of Korea(NRF) - Korea government(Ministry of Science and ICT) [2017R1E1A1A03070494]
  2. National Research Foundation of Korea [2017R1E1A1A03070494] Funding Source: Korea Institute of Science & Technology Information (KISTI), National Science & Technology Information Service (NTIS)

向作者/读者索取更多资源

This study proposes a method to accelerate high-quality MIP volume rendering by skipping unnecessary volume data regions and efficient GPU parallelization. By accurately approximating the maximum value of each block, it achieves faster rendering speed, maintaining high-quality MIP volume rendering at interactive speed.
Maximum intensity projection (MIP) is a volume visualization technique that is important in modern medical imaging systems. We propose a method to accelerate high-quality MIP volume rendering using cubic interpolation. First, our method skips more regions of volume data that do not affect the output image. To do this, we propose a method of transforming the B-spline interpolation function into a sub-division of Bezier spline interpolation. We generate the B-spline interpolation control points then the Bezier interpolation control points from three dimensional voxel values. The maximum value of each block is approximated using the Bezier interpolation control points due to the convex hull property of the Bezier spline. By accurately approximating the maximum value of each block, we can skip more unnecessary blocks. Second, we propose an efficient method of parallelization when performing volume visualization using a GPU. In order to reduce the number of memory transfers, our method determines the working shape of a warp, a bundle of 32 GPU threads, depending on the viewing direction. As a result, our method achieves a remarkable rendering speed improvement with no loss of image quality compared to previous studies, and performs high-quality MIP volume rendering using cubic interpolation at interactive speed.

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