4.5 Article

The Role of Simulation and Serious Games in Teaching Concepts on Circular Economy and Sustainable Energy

期刊

ENERGIES
卷 14, 期 4, 页码 -

出版社

MDPI
DOI: 10.3390/en14041138

关键词

circular economy; sustainable energy; simulation; serious games; higher education

资金

  1. Spanish Ministry of Science [PID2019-111100RB-C21-C22/AEI/10.13039/501100011033, RED2018-102642-T]
  2. SEPIE Erasmus+ Program [2019-I-ES01-KA103-062602]

向作者/读者索取更多资源

Efforts are being made to instill key concepts such as circular economy and sustainable energy in higher education institutions to raise awareness among future professionals and managers about the importance of energy optimization. Despite successful implementation in favoring active student learning, there is still a need for more widespread use, particularly in serious games, to incorporate circular economy concepts into higher education degrees. Currently, there are challenges in integrating these concepts at the university management level.
The prevailing need for a more sustainable management of natural resources depends not only on the decisions made by governments and the will of the population, but also on the knowledge of the role of energy in our society and the relevance of preserving natural resources. In this sense, critical work is being done to instill key concepts-such as the circular economy and sustainable energy-in higher education institutions. In this way, it is expected that future professionals and managers will be aware of the importance of energy optimization, and will learn a series of computational methods that can support the decision-making process. In the context of higher education, this paper reviews the main trends and challenges related to the concepts of circular economy and sustainable energy. Besides, we analyze the role of simulation and serious games as a learning tool for the aforementioned concepts. Finally, the paper provides insights and discusses open research opportunities regarding the use of these computational tools to incorporate circular economy concepts in higher education degrees. Our findings show that, while efforts are being made to include these concepts in current programs, there is still much work to be done, especially from the point of view of university management. In addition, the analysis of the teaching methodologies analyzed shows that, although their implementation has been successful in favoring the active learning of students, their use (especially that of serious games) is not yet widespread.

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