4.7 Article

Timing and relevance of secondary tasks impact multitasking performance

期刊

COMPUTERS & EDUCATION
卷 161, 期 -, 页码 -

出版社

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.compedu.2020.104078

关键词

Human-computer interface; Media in education; Pedagogical issues; Post-secondary education

资金

  1. Ege University Scientific Research Projects Coordination Unit [17-EGF-001]

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Empirical studies suggest that multitasking is associated with negative learning outcomes, as found in this experiment where the control group outperformed the multitasking groups. These findings may guide future research on multitasking performance and interactive video design in online learning environments.
While digital natives are sometimes perceived as effective multitaskers, empirical studies suggest that multitasking is associated with negative learning outcomes. In this regard, an experiment was conducted to see the effects of secondary task relevance and timing on learning from multimedia presentations. A total of 356 undergraduate students were assigned randomly to either a control condition or one of the multitasking conditions (i.e., relevant-sequential, relevant-concurrent, irrelevant-sequential, and irrelevant-concurrent). While the primary task involved watching a biology video on the life cycle of the malaria parasite, the secondary tasks involved either relevant or irrelevant chat questions, which were presented either concurrently or sequentially with the primary task. Computation span and topic interest were measured as potential covariates. The computation span correlated with the gain scores towards the post-test so it was considered as a covariate. ANCOVA results revealed significant differences across the groups. The students in the control group were more successful than those in the irrelevant-sequential, the irrelevant-concurrent, and the relevant-concurrent conditions. However, the difference between the control group and the relevant-sequential group was not significant. The findings are likely to guide further research on multitasking performance and interactive video design in online learning environments.

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