4.5 Article

Curricular uptake of virtual gaming simulation in nursing education

期刊

NURSE EDUCATION IN PRACTICE
卷 50, 期 -, 页码 -

出版社

ELSEVIER SCI LTD
DOI: 10.1016/j.nepr.2021.102967

关键词

Virtual simulation; Nursing; Education

类别

向作者/读者索取更多资源

Virtual simulations play a crucial role in nursing education, particularly in light of the COVID-19 pandemic. Instructors' engagement is essential for successful integration, and following the prebrief, enactment, debrief, and evaluation process is important for effective use of Virtual Gaming Simulations (VGS).
In nursing education, virtual simulations are used to augment in-person simulation and prepare and supplement students for clinical placements. More recently, as a result of the COVID-19 pandemic, virtual simulations are being used to replace clinical hours. Many virtual simulations require the user to make decisions that affect the outcome of the simulated experience. In this article, we provide a historical account of the virtual gaming simulations that members of our team developed and the processes that led to successful uptake into curriculum. In addition, we share lessons learned from our experiences in terms of maximizing curricular uptake. We found engagement of the teaching team is essential when using VGS in a course. In addition, when using VGS, it is important to follow the process of prebrief, enactment, debrief and evaluation. Educators can build on and grow from our lessons learned so that the path to embedding virtual gaming simulation in curriculum becomes clear.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.5
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据