4.7 Article

Virtual reality alters cortical oscillations related to visuo-tactile integration during rubber hand illusion

期刊

SCIENTIFIC REPORTS
卷 11, 期 1, 页码 -

出版社

NATURE RESEARCH
DOI: 10.1038/s41598-020-80807-y

关键词

-

资金

  1. Japan Society for the Promotion of Science KAKENHI, Research Fellowships for Young Scientists [16H05958]
  2. Japan Science and Technology Agency's Center of Innovation Program [JPMJCE1311]
  3. [19H00631]
  4. Grants-in-Aid for Scientific Research [16H05958] Funding Source: KAKEN

向作者/读者索取更多资源

Virtual reality allows for fast and controllable experimental body image settings, with EEG oscillatory activities providing insights into human multisensory integration processes. However, EEG data recorded in VR environments may be vulnerable to noise, posing challenges for measurement and analysis. The study highlights differences in brain activities between real and VR settings, emphasizing the need to consider these differences in investigating bodily self-perception using VR.
Virtual reality (VR) enables the fast, free, and highly controllable setting of experimental body images. Illusions pertaining to a body, such as the rubber hand illusion (RHI), can be easily conducted in VR settings, and some phenomena, such as full-body illusions, are only realized in virtual environments. However, the multisensory-integration process in VR is not yet fully understood. Thus, it remains to be clarified if specific phenomena that occur under VR settings manifest in real life as well. One useful investigative approach is measuring brain activities during a psychological experiment. Electroencephalography (EEG) oscillatory activities provide insight into the human multisensory integration process. Nevertheless, EEG data can be vulnerable to VR noise, which causes measurement and analytical difficulties for EEG data recorded in VR environments. Here, we achieve an experimental RHI setting using a head-mounted display that provides a VR visual space and VR dummy hand along with EEG measurements. We compared EEG data collected in both real and VR environments and observed the gamma and theta band oscillatory activities. Ultimately, we observed statistically significant differences between congruent (RHI) and incongruent (not RHI) conditions in the real environment, which is consistent with previous studies. Differences in the VR condition were observed only on the late theta band oscillation, suggesting that the VR setting itself altered the perceptual and sensory integration mechanisms. Thus, we must model this difference between real and VR settings whenever we use VR to investigate our bodily self-perception.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.7
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据