4.3 Article

Adaptive Music Composition for Games

期刊

IEEE TRANSACTIONS ON GAMES
卷 12, 期 3, 页码 270-280

出版社

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/TG.2019.2921979

关键词

Games; Music; Adaptation models; Adaptive systems; Context modeling; Instruments; Computational modeling; Agent-based modeling; computer generated music; neural networks

资金

  1. Australian Research Council [DP160100166]

向作者/读者索取更多资源

The generation of music that adapts dynamically to content and actions has an important role in building more immersive, memorable, and emotive game experiences. To date, the development of adaptive music systems (AMSs) for video games is limited both by the nature of algorithms used for real-time music generation and the limited modeling of player action, game-world context, and emotion in current games. We propose that these issues must be addressed in tandem for the quality and flexibility of adaptive game music to significantly improve. Cognitive models of knowledge organization and emotional effect are integrated with multimodal, multiagent composition techniques to produce a novel AMS. The system is integrated into two stylistically distinct games. Gamers reported an overall higher immersion and correlation of music with game-world concepts with the AMS than that with the original game soundtracks in both the games.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.3
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据