期刊
COMPUTER ANIMATION AND VIRTUAL WORLDS
卷 27, 期 3-4, 页码 262-270出版社
WILEY
DOI: 10.1002/cav.1712
关键词
predictability; physics engine comparison; physics simulation; virtual worlds
资金
- Div Of Information & Intelligent Systems
- Direct For Computer & Info Scie & Enginr [1218182] Funding Source: National Science Foundation
Contact behaviors in physics simulations are important for real-time interactive applications, especially in virtual reality applications where user's body parts are tracked and interact with the environment via contact. For these contact simulations, it is ideal to have small changes in initial condition yield predictable changes in the output. Predictable simulation is key for success in iterative learning processes as well, such as learning controllers for manipulations or locomotion tasks. Here, we present an extensive comparison of contact simulations using Bullet Physics, Dynamic Animation and Robotics Toolkit (DART), MuJoCo, and Open Dynamics Engine, with a focus on predictability of behavior. We first tune each engine to match an analytical solution as closely as possible and then compare the results for a more complex simulation. We found that in the commonly available physics engines, small changes in initial condition can sometimes induce different sequences of contact events to occur and ultimately lead to a vastly different result. Our results confirmed that parameter settings do matter a great deal and suggest that there may be a trade-off between accuracy and predictability. Copyright (C) 2016 John Wiley & Sons, Ltd.
作者
我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。
推荐
暂无数据