4.6 Article

Keyframe-based multi-contact motion synthesis

期刊

VISUAL COMPUTER
卷 37, 期 7, 页码 1949-1963

出版社

SPRINGER
DOI: 10.1007/s00371-020-01956-9

关键词

Character animation; Procedural animation; Motion planning; Multi-contact

资金

  1. Korea Creative Content Agency [NRF-2020R1A2C2011541]
  2. [R2020040211]

向作者/读者索取更多资源

In this paper, a novel keyframe-based framework is introduced to automatically generate multi-contact character motions. The system includes key-pose planning and interpolation components, which can synthesize plausible interaction motions and demonstrate scalability.
Most of the human daily activities include acyclic multi-contact motions. Yet, generating such motions is challenging because of its high-dimensional and nonlinear solution space made by combinations of individual movements of body parts. In this paper, we present a novel keyframe-based framework to automatically generate multi-contact character motions. Our system consists of two components: key-pose planning and interpolation. Given initial and goal poses in which each contact can be repositioned at most one time during the transition, our key-pose planning step generates intermediate key-poses that represent contact changes, taking into account a set of principles for goal-directed movements. Next, the key-poses of each joint are independently interpolated to generate an acyclic multi-contact motion. We demonstrate that our framework can synthesize plausible interaction motions with a number of man-made objects, such as chairs and bicycles, without using any motion data. In addition, we show the scalability of our method by creating a long-term motion of climbing a ladder.

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