4.3 Article

Deep Learning for Video Game Playing

期刊

IEEE TRANSACTIONS ON GAMES
卷 12, 期 1, 页码 1-20

出版社

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/TG.2019.2896986

关键词

Games; Deep learning; Neural networks; Reinforcement learning; Mathematical model; Unsupervised learning; Algorithms; learning; machine learning algorithms; multilayer neural network; artificial intelligence

资金

  1. Danish Ministry for Higher Education and Science

向作者/读者索取更多资源

In this paper, we review recent deep learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique requirements that different game genres pose to a deep learning system and highlight important open challenges in the context of applying these machine learning methods to video games, such as general game playing, dealing with extremely large decision spaces and sparse rewards.

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