期刊
ICGA JOURNAL
卷 42, 期 1, 页码 14-37出版社
IOS PRESS
DOI: 10.3233/ICG-200144
关键词
2048; Threes; computer science; reinforcement learning; pedagogy; education
资金
- Ministry of Science and Technology (MOST) of Taiwan [MOST 107-2634-F-009-011, MOST 108-2634-F-009-011, MOST 109-2634-F-009-019]
- Computer Center of Department of Computer Science of National Chiao Tung University (NCTU CSCC)
2048-like games are a family of single-player stochastic puzzle games, which consist of sliding numbered-tiles that combine to form tiles with larger numbers. Notable examples of games in this family include Threes!, 2048, and 2584. 2048-like games are highly suitable for educational purposes due to their simplicity and popularity. Numerous machine learning methods have been proposed to play 2048-like games; the application of these techniques can help students gain first-hand experience in implementing machine learning algorithms. This paper proposes a guideline for using 2048-like games for teaching reinforcement learning and computer game algorithms, while also summarizing our experience of using 2584 and Threes! as pedagogical tools that were well received judging by student feedback in two graduate level courses.
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