4.2 Article

Hybrid system for video game recommendation based on implicit ratings and social networks

期刊

出版社

SPRINGER HEIDELBERG
DOI: 10.1007/s12652-020-01681-0

关键词

Recommender systems; Colaborative filtering; Content-based filtering; Rating estimation; Graph-based methods; Video games

资金

  1. Department of Education of the Junta de Castilla y Leon (Spain) [ORDEN EDU/667/2019, SA064G19]

向作者/读者索取更多资源

The digital entertainment sector is one of the fastest growing in recent years. In the case of video games, the productions of some of the most popular titles are on a par with film productions. The sale of video games is in the millions, and yet there are few works on the recommendation of video games. In this work a hybrid system of video game recommendation is presented, through the use of collaborative filtering and content-based filtering, and the construction of relationship graphs. In order to improve the recommendations, a new method for estimating implicit ratings is proposed that takes into account the hours of play. The proposed recommender system improves the results of other techniques presented in the state of the art.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.2
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据