4.6 Article

The effect of smartphones and playing video games on decision-making in soccer players: A crossover and randomised study

期刊

JOURNAL OF SPORTS SCIENCES
卷 38, 期 5, 页码 552-558

出版社

TAYLOR & FRANCIS LTD
DOI: 10.1080/02640414.2020.1715181

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Sports psychology; team sports; mental fatigue; athletes

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The objective of this study was to analyse the effect of the use of social networks in smartphones or playing video games on the passing decision-making performance in professional soccer athletes. Participants were 25 male professional soccer athletes (mean +/- SD: age 23.4 +/- 2.8 years). The participants performed three randomised conditions divided into three groups: control (CON), smartphone (SMA), and video game (VID). Before and after each experimental condition, the Stroop Task assessed the level of induced mental fatigue. Then, the athletes performed a simulated soccer match. A CANON (R) camera recorded the matches for further analysis on passing decision-making performance. A group effect was identified (p < .01) with impairment on passing decision-making performance for the SMA (p = .01, ES = 0.5) and VID (p = .01, ES = 0.5) conditions. We concluded that the use of social networks on smartphones and/or playing video games right before official soccer matches might impair the passing decision-making performance in professional soccer athletes.

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