4.6 Article

Using Design-Science Based Gamification to Improve Organizational Security Training and Compliance

期刊

JOURNAL OF MANAGEMENT INFORMATION SYSTEMS
卷 37, 期 1, 页码 129-161

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ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
DOI: 10.1080/07421222.2019.1705512

关键词

computer security; gamification; design science research; hedonic motivation; system adoption model; immersion; flow; security compliance; security education; training; awareness; SETA

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We conducted a design-science research project to improve an organization's compound problems of (1) unsuccessful employee phishing prevention and (2) poorly received internal security training. To do so, we created a gamified security training system focusing on two factors: (1) enhancing intrinsic motivation through gamification and (2) improving security learning and efficacy. Our key theoretical contribution is proposing a recontextualized kernel theory from the hedonic-motivation system adoption model that can be used to assess employee security constructs along with their intrinsic motivations and coping for learning and compliance. A six-month field study with 420 participants shows that fulfilling users' motivations and coping needs through gamified security training can result in statistically significant positive behavioral changes. We also provide a novel empirical demonstration of the conceptual importance of appropriate challenge in this context. We vet our work using the principles of proof-of-concept and proof-of-value, and we conclude with a research agenda that leads toward final proof-in-use.

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