4.8 Article

Perceptually Correct Haptic Rendering in Mid-Air Using Ultrasound Phased Array

期刊

IEEE TRANSACTIONS ON INDUSTRIAL ELECTRONICS
卷 67, 期 1, 页码 736-745

出版社

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/TIE.2019.2910036

关键词

Contact-less haptics; force feedback; haptic perception; mid-air haptic feedback; psychophysics

资金

  1. Electronics and Telecommunications Research Institute - Korean government [19ZS1300]
  2. MSIP through IITP [2017-0-00179]
  3. Institute for Information & Communication Technology Planning & Evaluation (IITP), Republic of Korea [19ZS1300, 18ZS1300] Funding Source: Korea Institute of Science & Technology Information (KISTI), National Science & Technology Information Service (NTIS)
  4. National Research Foundation of Korea [21A20131612192] Funding Source: Korea Institute of Science & Technology Information (KISTI), National Science & Technology Information Service (NTIS)

向作者/读者索取更多资源

This paper provides a perceptually transparent rendering algorithm for an ultrasound-based mid-air haptic device. In a series of experiments, we derive a systematic mapping function relating from the device command value to final user's perceived magnitude of a mid-air vibration feedback. The algorithm is designed for the ultrasonic midair haptic interface that is capable of displaying vibro-tactile feedback at a certain focal point in mid-air through ultrasound phased array technique. The perceived magnitude at the focal point is dependent on input parameters, such as input command intensity, modulation frequency, and position of the focal point in the work-space. This algorithm automatically tunes these parameters to ensure that the desired perceived output at the user's hand is precisely controlled. Through a series of experiments, the effect of the aforementioned parameters on the physical output pressure are mapped, and the effect of this output pressure to the final perceived magnitude is formulated, resulting in the mapping from the different parameters to the perceived magnitude. Finally, the overall transparent rendering algorithm was evaluated, showing better perceptual quality than rendering with simple intensity command.

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