4.7 Article

Mitsuba 2: A Retargetable Forward and Inverse Renderer

相关参考文献

注意:仅列出部分参考文献,下载原文获取全部文献信息。
Article Computer Science, Software Engineering

Geometry-Aware Scattering Compensation for 3D Printing

Denis Sumin et al.

ACM TRANSACTIONS ON GRAPHICS (2019)

Article Computer Science, Software Engineering

Rodent: Generating Renderers without Writing a Generator

Arsene Perard-Gayot et al.

ACM TRANSACTIONS ON GRAPHICS (2019)

Article Computer Science, Software Engineering

A Low-Dimensional Function Space for Efficient Spectral Upsampling

Wenzel Jakob et al.

COMPUTER GRAPHICS FORUM (2019)

Article Computer Science, Software Engineering

Reparameterizing Discontinuous Integrands for Differentiable Rendering

Guillaume Loubet et al.

ACM TRANSACTIONS ON GRAPHICS (2019)

Article Computer Science, Software Engineering

Differentiable Programming for Image Processing and Deep Learning in Halide

Tzu-Mao Li et al.

ACM TRANSACTIONS ON GRAPHICS (2018)

Article Computer Science, Software Engineering

The Design and Evolution of Disney's Hyperion Renderer

Brent Burley et al.

ACM TRANSACTIONS ON GRAPHICS (2018)

Article Computer Science, Software Engineering

Manuka: A Batch-Shading Architecture for Spectral Path Tracing in Movie Production

Luca Fascione et al.

ACM TRANSACTIONS ON GRAPHICS (2018)

Article Computer Science, Software Engineering

Differentiable Monte Carlo Ray Tracing through Edge Sampling

Tzu-Mao Li et al.

ACM TRANSACTIONS ON GRAPHICS (2018)

Proceedings Paper Computer Science, Theory & Methods

Differentiable Monte Carlo Ray Tracing through Edge Sampling

Tzu-Mao Li et al.

SIGGRAPH ASIA'18: SIGGRAPH ASIA 2018 TECHNICAL PAPERS (2018)

Article Computer Science, Software Engineering

Bidirectional Rendering of Vector Light Transport

Adrian Jarabo et al.

COMPUTER GRAPHICS FORUM (2018)

Proceedings Paper Computer Science, Software Engineering

The Iray Light Transport Simulation and Rendering System

Alexander Keller et al.

ACM SIGGRAPH 2017 TALKS (2017)

Article Computer Science, Software Engineering

Scattering-aware Texture Reproduction for 3D Printing

Oskar Elek et al.

ACM TRANSACTIONS ON GRAPHICS (2017)

Article Computer Science, Software Engineering

Aether: An Embedded Domain Specific Sampling Language for Monte Carlo Rendering

Luke Anderson et al.

ACM TRANSACTIONS ON GRAPHICS (2017)

Proceedings Paper Computer Science, Software Engineering

Vectorized Production Path Tracing

Mark Lee et al.

HPG '17: PROCEEDINGS OF HIGH PERFORMANCE GRAPHICS (2017)

Article Computer Science, Software Engineering

Downsampling Scattering Parameters for Rendering Anisotropic Media

Shuang Zhao et al.

ACM TRANSACTIONS ON GRAPHICS (2016)

Article Computer Science, Software Engineering

Matching Real Fabrics with Micro-Appearance Models

Pramook Khungurn et al.

ACM TRANSACTIONS ON GRAPHICS (2015)

Article Computer Science, Software Engineering

Anisotropic Gaussian Mutations for Metropolis Light Transport through Hessian-Hamiltonian Dynamics

Tzu-Mao Li et al.

ACM TRANSACTIONS ON GRAPHICS (2015)

Proceedings Paper Computer Science, Artificial Intelligence

A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation

Helge Rhodin et al.

2015 IEEE INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV) (2015)

Article Computer Science, Software Engineering

Poisson-Based Continuous Surface Generation for Goal-Based Caustics

Yonghao Yue et al.

ACM TRANSACTIONS ON GRAPHICS (2014)

Article Computer Science, Software Engineering

Embree: A Kernel Framework for Efficient CPU Ray Tracing

Ingo Wald et al.

ACM TRANSACTIONS ON GRAPHICS (2014)

Article Computer Science, Software Engineering

Fast Reverse-Mode Automatic Differentiation using Expression Templates in C++

Robin J. Hogan

ACM TRANSACTIONS ON MATHEMATICAL SOFTWARE (2014)

Article Computer Science, Software Engineering

Halide: A Language and Compiler for Optimizing Parallelism, Locality, and Recomputation in Image Processing Pipelines

Jonathan Ragan-Kelley et al.

ACM SIGPLAN NOTICES (2013)

Article Computer Science, Software Engineering

Inverse Volume Rendering with Material Dictionaries

Ioannis Gkioulekas et al.

ACM TRANSACTIONS ON GRAPHICS (2013)

Article Optics

Integral formulation of null-collision Monte Carlo algorithms

M. Galtier et al.

JOURNAL OF QUANTITATIVE SPECTROSCOPY & RADIATIVE TRANSFER (2013)

Article Computer Science, Software Engineering

Goal-based Caustics

Marios Papas et al.

COMPUTER GRAPHICS FORUM (2011)

Article Computer Science, Software Engineering

OptiX: A General Purpose Ray Tracing Engine

Steven G. Parker et al.

ACM TRANSACTIONS ON GRAPHICS (2010)

Article Statistics & Probability

THE PSEUDO-MARGINAL APPROACH FOR EFFICIENT MONTE CARLO COMPUTATIONS

Christophe Andrieu et al.

ANNALS OF STATISTICS (2009)

Article Computer Science, Software Engineering

Optimal Jacobian accumulation is NP-complete

Uwe Naumann

MATHEMATICAL PROGRAMMING (2008)

Article Computer Science, Software Engineering

Metropolis instant radiosity

B. Segovia et al.

COMPUTER GRAPHICS FORUM (2007)