4.6 Article

Self-Adaptive Framework Based on MAPE Loop for Internet of Things

相关参考文献

注意:仅列出部分参考文献,下载原文获取全部文献信息。
Article Computer Science, Information Systems

RINGA: Design and verification of finite state machine for self-adaptive software at runtime

Euijong Lee et al.

INFORMATION AND SOFTWARE TECHNOLOGY (2018)

Article Computer Science, Theory & Methods

A game-theoretic model and analysis of data exchange protocols for Internet of Things in clouds

Xiuting Tao et al.

FUTURE GENERATION COMPUTER SYSTEMS-THE INTERNATIONAL JOURNAL OF ESCIENCE (2017)

Article Engineering, Electrical & Electronic

Game Theoretic Mechanisms for Resource Management in Massive Wireless IoT Systems

Prabodini Semasinghe et al.

IEEE COMMUNICATIONS MAGAZINE (2017)

Article Computer Science, Information Systems

Game theoretic decision making in IoT-assisted activity monitoring of defence personnel

Munish Bhatia et al.

MULTIMEDIA TOOLS AND APPLICATIONS (2017)

Article Computer Science, Hardware & Architecture

HiCH: Hierarchical Fog-Assisted Computing Architecture for Healthcare IoT

Iman Azimi et al.

ACM TRANSACTIONS ON EMBEDDED COMPUTING SYSTEMS (2017)

Article Computer Science, Information Systems

A context-aware framework for dynamic composition of process fragments in the internet of services

Antonio Bucchiarone et al.

JOURNAL OF INTERNET SERVICES AND APPLICATIONS (2017)

Article Computer Science, Artificial Intelligence

A Model-Driven Methodology for the Design of Autonomic and Cognitive IoT-Based Systems: Application to Healthcare

Emna Mezghani et al.

IEEE TRANSACTIONS ON EMERGING TOPICS IN COMPUTATIONAL INTELLIGENCE (2017)

Article Computer Science, Theory & Methods

Modeling BitTorrent choking algorithm using game theory

Farag Azzedin et al.

FUTURE GENERATION COMPUTER SYSTEMS-THE INTERNATIONAL JOURNAL OF ESCIENCE (2016)

Article Computer Science, Information Systems

ACon: A learning-based approach to deal with uncertainty in contextual requirements at runtime

Alessia Knauss et al.

INFORMATION AND SOFTWARE TECHNOLOGY (2016)

Article Computer Science, Information Systems

Cooperative privacy game: a novel strategy for preserving privacy in data publishing

Valli Kumari et al.

HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES (2016)

Article Computer Science, Hardware & Architecture

Aggregate Programming for the Internet of Things

Jacob Beal et al.

COMPUTER (2015)

Article Engineering, Electrical & Electronic

Optimal Base Station Sleeping in Green Cellular Networks: A Distributed Cooperative Framework Based on Game Theory

Jianchao Zheng et al.

IEEE TRANSACTIONS ON WIRELESS COMMUNICATIONS (2015)

Article Computer Science, Interdisciplinary Applications

Chemical-oriented simulation of computational systems with ALCHEMIST

D. Pianini et al.

JOURNAL OF SIMULATION (2013)

Article Computer Science, Information Systems

Novel user centric, game theory based bandwidth allocation mechanism in WiMAX

Siddu P. Algur et al.

HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES (2013)

Review Computer Science, Artificial Intelligence

Self-Adaptive Software: Landscape and Research Challenges

Mazeiar Salehie et al.

ACM TRANSACTIONS ON AUTONOMOUS AND ADAPTIVE SYSTEMS (2009)

Article Economics

Congestion games with malicious players

Moshe Babaioff et al.

GAMES AND ECONOMIC BEHAVIOR (2009)

Article Computer Science, Hardware & Architecture

Computer science and game theory

Yoav Shoham

COMMUNICATIONS OF THE ACM (2008)

Article Computer Science, Software Engineering

Meteor: a middleware infrastructure for content-based decoupled interactions in pervasive grid environments

Nanyan Jiang et al.

CONCURRENCY AND COMPUTATION-PRACTICE & EXPERIENCE (2008)

Article Engineering, Electrical & Electronic

Game theoretic modeling of malicious users in collaborative networks

George Theodorakopoulos et al.

IEEE JOURNAL ON SELECTED AREAS IN COMMUNICATIONS (2008)

Article Computer Science, Hardware & Architecture

Rainbow: Architecture-based self-adaptation with reusable infrastructure

D Garlan et al.

COMPUTER (2004)