期刊
CLINICAL SIMULATION IN NURSING
卷 30, 期 -, 页码 1-6出版社
ELSEVIER SCIENCE INC
DOI: 10.1016/j.ecns.2019.02.002
关键词
escape room; serious gaming; game-based learning; immersive learning; simulation; teaching strategy
类别
Background: This teaching project describes the process of creating, implementing, and appraising the use of escape room concepts within a urosepsis high-fidelity simulation scenario. Method: Instead of a Locked room, Breakout EDU Locked boxes were incorporated into a clinical simulation. Nursing students applied concepts Learned in class and analyzed patient data to obtain dues. These dues helped determine the combination to four Locks and progress through the simulation within 60 minutes. After completing the escape room simulation, each group had an opportunity to gather for a team photo, which they posted on social media. Results: Students reported the escape game contributed to their Learning and improved their ability to delegate tasks and work as a team. Preliminary observations reveal that time may be a significant factor associated with this teaching strategy. Conclusion: The concept of an escape room or serious game-based Learning was found to be an engaging teaching strategy by faculty and students. (C) 2019 International Nursing Association for Clinical Simulation and Learning. Published by Elsevier Inc. All rights reserved.
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