4.6 Article

FPGA based acceleration of game theory algorithm in edge computing for autonomous driving

期刊

JOURNAL OF SYSTEMS ARCHITECTURE
卷 93, 期 -, 页码 33-39

出版社

ELSEVIER
DOI: 10.1016/j.sysarc.2018.12.009

关键词

Autonomous driving; FPGA Accelerator; Game theory; Lemke-Howson; Edge computing

资金

  1. National Key Research & Development Program of China [2016YFE0100600]
  2. National Natural Science Foundation of China project [U1831118]

向作者/读者索取更多资源

For autonomous driving area, the communication among autonomous vehicles is quite frequent and inevitable to perceive the surrounding environment. Massive data needs to be processed in time on the edge to control vehicles to make suitable strategies. For a group of vehicles, collaborative strategies are necessary to avoid unintentional congestions. However, less attention is paid to competition and cooperation between vehicle groups. In this paper, we explore the possibility of adopting game theory for decision making to obtain win-win between autonomous vehicles. The Lemke-Howson algorithm in game theory is the best known combinatorial algorithm that computes a Nash equilibrium of a bimatrix game. More importantly, we implement the Lemke-Howson algorithm on FPGA to accelerate the computation process. We explain the design challenges of solving the performance bottleneck and how to make optimizations. We implement the Lemke-Howson accelerator on a KCU116 board and obtain a speedup of about 2.4 times versus that running on a CPU.

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