4.2 Article

Interactive and Immersive Learning Using 360° Virtual Reality Contents on Mobile Platforms

相关参考文献

注意:仅列出部分参考文献,下载原文获取全部文献信息。
Article Computer Science, Software Engineering

Natural Environment Illumination: Coherent Interactive Augmented Reality for Mobile and non-Mobile Devices

Kai Rohmer et al.

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2017)

Article Computer Science, Software Engineering

MR360: Mixed Reality Rendering for 360° Panoramic Videos

Taehyun Rhee et al.

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2017)

Article Computer Science, Software Engineering

Smooth Assembled Mappings for Large-Scale Real Walking

Zhi-Chao Dong et al.

ACM TRANSACTIONS ON GRAPHICS (2017)

Article Computer Science, Software Engineering

High-resolution 360 Video Foveated Stitching for Real-time VR

Wei-Tse Lee et al.

COMPUTER GRAPHICS FORUM (2017)

Article Computer Science, Software Engineering

Rich360: Optimized Spherical Representation from Structured Panoramic Camera Arrays

Jungjin Lee et al.

ACM TRANSACTIONS ON GRAPHICS (2016)

Article Computer Science, Software Engineering

Mapping Virtual and Physical Reality

Qi Sun et al.

ACM TRANSACTIONS ON GRAPHICS (2016)

Article Education & Educational Research

Mobile VR in Education: From the Fringe to the Mainstream

Thomas Cochrane

INTERNATIONAL JOURNAL OF MOBILE AND BLENDED LEARNING (2016)

Article Computer Science, Software Engineering

Photorealistic rendering of mixed reality scenes

Joel Kronander et al.

COMPUTER GRAPHICS FORUM (2015)

Article Computer Science, Software Engineering

Panoramic Video from Unstructured Camera Arrays

F. Perazzi et al.

COMPUTER GRAPHICS FORUM (2015)

Editorial Material Multidisciplinary Sciences

Immersive Interfaces for Engagement and Learning

Chris Dede

SCIENCE (2009)

Article Psychology, Social

The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing

Jeanne H. Brockmyer et al.

JOURNAL OF EXPERIMENTAL SOCIAL PSYCHOLOGY (2009)

Article Computer Science, Cybernetics

Measuring and defining the experience of immersion in games

Charlene Jennett et al.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2008)

Article Computer Science, Hardware & Architecture

Virtual reality: How much immersion is enough?

Doug A. Bowman et al.

COMPUTER (2007)