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Hsiu-Ting Hung et al.
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Effects of anxiety levels on learning performance and gaming performance in digital game-based learning
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Exploring Performance of Gendered Identities through Language in World of Warcraft
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INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2017)
Effects of locus of control on behavioral intention and learning performance of energy knowledge in game-based learning
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ENVIRONMENTAL EDUCATION RESEARCH (2017)
Usability of RPG-based Learning Framework
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INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2016)
An Investigation of a Joyful Peer Response System: High Ability vs. Low Ability
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Effects of the Badge Mechanism on Self-Efficacy and Learning Performance in a Game-Based English Learning Environment
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Integration of RPG use and ELC foundation to examine students' learning for practice
Wen-Hsiung Wu et al.
COMPUTERS IN HUMAN BEHAVIOR (2016)
Investigation of multiple human factors in personalized learning
Sherry Y. Chen et al.
INTERACTIVE LEARNING ENVIRONMENTS (2016)
Incorporating customization and personalization into game-based learning: A cognitive style perspective
Oskar Ku et al.
COMPUTERS IN HUMAN BEHAVIOR (2016)
Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game
Valerie J. Shute et al.
COMPUTERS & EDUCATION (2015)
Development of a contextual decision-making game for improving students' learning performance in a health education course
Han-Yu Sung et al.
COMPUTERS & EDUCATION (2015)
Digital badges in education
David Gibson et al.
EDUCATION AND INFORMATION TECHNOLOGIES (2015)
The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learning
Cheng-Yu Hung et al.
INTERACTIVE LEARNING ENVIRONMENTS (2015)
No student left behind: a collaborative and competitive game-based learning environment to reduce the achievement gap of EFL students in Taiwan
Hui-Chun Hung et al.
TECHNOLOGY PEDAGOGY AND EDUCATION (2015)
Affect and willingness to communicate in digital game-based learning
Hayo Reinders et al.
RECALL (2015)
Children's engagement during digital game-based learning of reading: The effects of time, rewards, and challenge
Miia Ronimus et al.
COMPUTERS & EDUCATION (2014)
Leaderboards in a virtual classroom: A test of stereotype threat and social comparison explanations for women's math performance
Katheryn R. Christy et al.
COMPUTERS & EDUCATION (2014)
A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game
Michael Filsecker et al.
COMPUTERS & EDUCATION (2014)
Affect and Engagement in Game-Based Learning Environments
Jennifer L. Sabourin et al.
IEEE TRANSACTIONS ON AFFECTIVE COMPUTING (2014)
The comparisons of the influences of prior knowledge on two game-based learning systems
Sherry Y. Chen et al.
COMPUTERS & EDUCATION (2013)
Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness
S. Erhel et al.
COMPUTERS & EDUCATION (2013)
The relationship of trait emotional intelligence with academic performance: A meta-analytic review
Harsha N. Perera et al.
LEARNING AND INDIVIDUAL DIFFERENCES (2013)
Correlating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learning
Anthony Faiola et al.
COMPUTERS IN HUMAN BEHAVIOR (2013)
Trait emotional intelligence and its links to university performance: An examination
Maria-Jose Sanchez-Ruiz et al.
PERSONALITY AND INDIVIDUAL DIFFERENCES (2013)
Gaming as extramural English L2 learning and L2 proficiency among young learners
Liss Kerstin Sylven et al.
RECALL (2012)
Development of a personalized educational computer game based on students' learning styles
Gwo-Jen Hwang et al.
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT (2012)
The interaction between emotional intelligence and cognitive ability in predicting scholastic performance in school-aged children
Sergio Agnoli et al.
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Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes
Kwan Min Lee et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2011)
The concept of flow in collaborative game-based learning
Wilfried Admiraal et al.
COMPUTERS IN HUMAN BEHAVIOR (2011)
Mining students' learning patterns and performance in Web-based instruction: a cognitive style approach
Sherry Y. Chen et al.
INTERACTIVE LEARNING ENVIRONMENTS (2011)
Trait Emotional Intelligence and Academic Performance: Controlling for the Effects of IQ, Personality, and Self-Concept
Mercedes Ferrando et al.
JOURNAL OF PSYCHOEDUCATIONAL ASSESSMENT (2011)
Trait emotional intelligence influences on academic achievement and school behaviour
Stella Mavroveli et al.
BRITISH JOURNAL OF EDUCATIONAL PSYCHOLOGY (2011)
Coping mediates the relationship between emotional intelligence (EI) and academic achievement
Carolyn MacCann et al.
CONTEMPORARY EDUCATIONAL PSYCHOLOGY (2011)
The role of trait emotional intelligence in garners' preferences for play and frequency of gaming
Christothea Herodotou et al.
COMPUTERS IN HUMAN BEHAVIOR (2011)
Effects of gender differences and spatial abilities within a digital pentominoes game
Jie Chi Yang et al.
COMPUTERS & EDUCATION (2010)
Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation
Tsung-Yu Liu et al.
COMPUTERS & EDUCATION (2010)
Trait emotional intelligence and preference for intuition and deliberation: Respective influence on academic performance
Sylvain Laborde et al.
PERSONALITY AND INDIVIDUAL DIFFERENCES (2010)
Effectiveness of MMORPG-based instruction in elementary English education in Korea
S. Suh et al.
JOURNAL OF COMPUTER ASSISTED LEARNING (2010)
Academic success in adolescence: Relationships among verbal IQ, social support and emotional intelligence
Marjorie J. Hogan et al.
AUSTRALIAN JOURNAL OF PSYCHOLOGY (2010)
The effects of game strategy and preference-matching on flow experience and programming performance in game-based learning
Li-Chun Wang et al.
INNOVATIONS IN EDUCATION AND TEACHING INTERNATIONAL (2010)
Typical intellectual engagement, Big Five personality traits, approaches to learning and cognitive ability predictors of academic performance
Adrian Furnham et al.
BRITISH JOURNAL OF EDUCATIONAL PSYCHOLOGY (2009)
Exploring the relationships between trait emotional intelligence and objective socio-emotional outcomes in childhood
Stella Mavroveli et al.
BRITISH JOURNAL OF EDUCATIONAL PSYCHOLOGY (2009)
Relationships Between Game Attributes and Learning Outcomes Review and Research Proposals
Katherine A. Wilson et al.
SIMULATION & GAMING (2009)
Investigation of the construct of trait emotional intelligence in children
Stella Mavroveli et al.
EUROPEAN CHILD & ADOLESCENT PSYCHIATRY (2008)
Trait emotional intelligence and the cognitive appraisal of stressful events: An exploratory study
Moira Mikolajczak et al.
PERSONALITY AND INDIVIDUAL DIFFERENCES (2008)
The location of trait emotional intelligence in personality factor space
K. V. Petrides et al.
BRITISH JOURNAL OF PSYCHOLOGY (2007)
Motivations for play in online games
Nick Yee
CYBERPSYCHOLOGY & BEHAVIOR (2006)
The relationship between computer-game preference, gender, and mental-rotation ability
C Quaiser-Pohl et al.
PERSONALITY AND INDIVIDUAL DIFFERENCES (2006)
The role of trait emotional intelligence in a gender-specific model of organizational variables
KV Petrides et al.
JOURNAL OF APPLIED SOCIAL PSYCHOLOGY (2006)
Emotional intelligence and academic success: examining the transition from high school to university
JDA Parker et al.
PERSONALITY AND INDIVIDUAL DIFFERENCES (2004)
The role of trait emotional intelligence in academic performance and deviant behavior at school
KV Petrides et al.
PERSONALITY AND INDIVIDUAL DIFFERENCES (2004)
An investigation of the relationship between trait emotional intelligence and emotional task performance
EJ Austin
PERSONALITY AND INDIVIDUAL DIFFERENCES (2004)
Emotional intelligence, personality, and the perceived quality of social relationships
PN Lopes et al.
PERSONALITY AND INDIVIDUAL DIFFERENCES (2003)
Development and evaluation of multiple competitive activities in a synchronous quiz game system
LJ Chang et al.
INNOVATIONS IN EDUCATION AND TEACHING INTERNATIONAL (2003)