期刊
HUMAN FACTORS AND ERGONOMICS IN MANUFACTURING & SERVICE INDUSTRIES
卷 29, 期 3, 页码 275-282出版社
WILEY
DOI: 10.1002/hfm.20783
关键词
age; game; interface; key area; mobile device
This study investigated the effects of age group, interface type, and key area on accuracy, usability, the change of critical fusion frequency, and subjective visual fatigue in Taiko no Tatsujin game playing. Four groups divided by age (young adult, adult, middle-aged adult, and senior citizen), two types of interface (solid and touch), and two types of key areas (approximately 1.1 and 0.6cm(2)) were investigated in the experiment. The results showed significant differences for age group on accuracy, especially for young adults and senior citizens. The solid interface demonstrated better accuracy and usability and less subjective visual fatigue than the touch interface. The approximately 1.1cm(2) key indicated better performance than the 0.6cm(2) key in all indexes. It is inferred that the solid interface with the 1.1 cm(2) key had better performance. Therefore, mobile phones with a larger key area are more suitable for game playing.
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