期刊
IEEE TRANSACTIONS ON CLOUD COMPUTING
卷 6, 期 3, 页码 625-639出版社
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/TCC.2015.2498936
关键词
Cloud computing; cloudlet; cooperative; ad-hoc; mobile gaming
类别
资金
- University of British Columbia Four Year Doctoral Fellowship
- Natural Sciences and Engineering Research Council [STPGP 447524]
- National Natural Science Foundation of China [61271182]
As the game industry matures, processing complex game logics in a timely manner is no longer an insurmountable problem. However, current cloud-based mobile gaming solutions are limited by their relatively high requirements on Internet resources. Also, they typically do not consider the geographical locations of nearby mobile users and thus ignore the potential cooperation among them. Therefore, inspired by existing cloud computing techniques, we propose an ad hoc mobile-cloudlet-cloud based approach to implement cooperative gaming architecture. In this paper, two modules of the architecture are introduced: 1) progressive game resources download, by which mobile users can adaptively download gaming resources from cloud servers or nearby mobile users, 2) ad-hoc mobile based cooperative task allocation, by which gaming components can be executed dynamically on local devices, nearby devices, stationary cloudlet(s), or cloud servers. The mechanisms of both modules are formulated as optimization problems and algorithms are proposed to solve them. Simulations results based on real mobility traces show that our system's performance depends highly on the ad-hoc network environment. Our scheme has lower system resource usage while utilizing resources of nearby devices, compared to the cloud-based gaming architecture; and performs better with short on-device task duration compared to code-offloading based architecture.
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