4.3 Article

How to Systematically Assess Serious Games Applied to Health Care

期刊

JMIR SERIOUS GAMES
卷 2, 期 2, 页码 73-80

出版社

JMIR PUBLICATIONS, INC
DOI: 10.2196/games.3825

关键词

consensus; serious game; applied game; telehealth; mobile health; video game

资金

  1. Patient safety project of the Pieken in de Delta-program by the Dutch Ministry of Economic Affairs, Agriculture and Innovation [101060]
  2. city of Utrecht and the province of Utrecht, the Netherlands

向作者/读者索取更多资源

The usefulness and effectiveness of specific serious games in the medical domain is often unclear. This is caused by a lack of supporting evidence on validity of individual games, as well as a lack of publicly available information. Moreover, insufficient understanding of design principles among the individuals and institutions that develop or apply a medical serious game compromises their use. This article provides the first consensus-based framework for the assessment of specific medical serious games. The framework provides 62 items in 5 main themes, aimed at assessing a serious game's rationale, functionality, validity, and data safety. This will allow caregivers and educators to make balanced choices when applying a serious game for healthcare purposes. Furthermore, the framework provides game manufacturers with standards for the development of new, valid serious games.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.3
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据