期刊
INTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION
卷 9, 期 1, 页码 72-87出版社
SPRINGER
DOI: 10.1007/s11469-009-9254-9
关键词
Problem video game play; Measurement tool; Scale validation
Research has estimated that between 6 to 13% of individuals who play video games do so excessively. However, the methods and definitions used to identify problem video game players often vary considerably. This research presents preliminary validation data for a new measure of problematic video game play called the Problem Video Game Playing Test (PVGT). Two studies were conducted: an online survey of 373 university student video game players, and a paper-and-pencil survey of 416 video game players from video game outlets and LAN businesses. This paper presents the internal consistency, score distribution, convergent validity and dimensionality of the PVGT. The PVGT demonstrates potential as a continuous measure of problem video game playing. Future research should investigate the use of the PVGT as a clinical instrument for screening individuals whose video game playing may be considered excessive or personally detrimental.
作者
我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。
推荐
暂无数据