4.3 Article

Neural bases of selective attention in action video game players

期刊

VISION RESEARCH
卷 61, 期 -, 页码 132-143

出版社

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.visres.2011.08.007

关键词

Action video games; Brain plasticity; Visual attention; fMRI; Perceptual load; Fronto-parietal network

资金

  1. National Institutes of Health [EY016880]
  2. Office of Naval Research [N00014-07-1-0937.3]
  3. National Eye Institute [P30 EY001319]

向作者/读者索取更多资源

Over the past few years, the very act of playing action video games has been shown to enhance several different aspects of visual selective attention, yet little is known about the neural mechanisms that mediate such attentional benefits. A review of the aspects of attention enhanced in action game players suggests there are changes in the mechanisms that control attention allocation and its efficiency (Hubert-Wallander, Green, & Bavelier, 2010). The present study used brain imaging to test this hypothesis by comparing attentional network recruitment and distractor processing in action garners versus non-garners as attentional demands increased. Moving distractors were found to elicit lesser activation of the visual motion-sensitive area (MT/MST) in garners as compared to non-garners, suggestive of a better early filtering of irrelevant information in garners. As expected, a fronto-parietal network of areas showed greater recruitment as attentional demands increased in non-garners. In contrast, garners barely engaged this network as attentional demands increased. This reduced activity in the fronto-parietal network that is hypothesized to control the flexible allocation of top-down attention is compatible with the proposal that action game players may allocate attentional resources more automatically, possibly allowing more efficient early filtering of irrelevant information. (C) 2011 Elsevier Ltd. All rights reserved.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.3
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据