4.6 Article

Data mining and machine learning in computational creativity

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WILEY PERIODICALS, INC
DOI: 10.1002/widm.1170

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  1. Academy of Finland [276897, 118653]
  2. European Commission (FET) [611733]
  3. Academy of Finland (AKA) [276897, 276897] Funding Source: Academy of Finland (AKA)

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Creative machines are an old idea, but only recently computational creativity has established itself as a research field with its own identity and research agenda. The goal of computational creativity research is to model, simulate, or enhance creativity using computational methods. Data mining and machine learning can be used in a number of ways to help computers learn how to be creative, such as learning to generate new artifacts or to evaluate various qualities of newly generated artifacts. In this review paper, we give an overview of research in computational creativity with a focus on the roles that data mining and machine learning have had and could have in creative systems. WIREs Data Mining Knowl Discov 2015, 5:265-275. doi: 10.1002/widm.1170 For further resources related to this article, please visit the .

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