4.5 Article

Sketch-based wrinkle generation for three-dimensional virtual garment prototyping

期刊

TEXTILE RESEARCH JOURNAL
卷 81, 期 18, 页码 1893-1902

出版社

SAGE PUBLICATIONS LTD
DOI: 10.1177/0040517511411971

关键词

mesh deformation; sketch based; three-dimensional template garments; virtual garment

资金

  1. Natural Science Foundation of China [60973072]
  2. Fundamental Research Funds for the Central Universities [2011D10102]
  3. Doctor Innovation Funds for the Central Universities [10D10119]

向作者/读者索取更多资源

Wrinkles and folds are the most important properties determining the style of garment. In this paper, we propose a sketch-based method to generate arbitrary wrinkle shapes for three-dimensional (3D) garment prototyping. The user is required to draw wrinkle strokes on the original garment model in the front view and the back view. These two-dimensional strokes are then transferred into 3D shapes in terms of mesh deformations including Loop subdivision, Laplacian mesh optimization, and mean-value encoding/decoding. Various examples have validated the effectiveness of our proposed method, which can be regarded as a novel approach in 3D garment prototyping.

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