4.6 Article

Irradiance regression for efficient final gathering in global illumination

期刊

FRONTIERS OF COMPUTER SCIENCE
卷 9, 期 3, 页码 456-465

出版社

HIGHER EDUCATION PRESS
DOI: 10.1007/s11704-014-4211-6

关键词

global illumination; photon mapping; final gathering; radiance estimation; regression

资金

  1. National Natural Science Foundation of China [61379070]

向作者/读者索取更多资源

Photon mapping is widely used for global illumination rendering because of its high computational efficiency. But its efficiency is still limited mainly by the intensive sampling required in final gathering a process that is critical for removing low frequency artifacts of density estimation. In this paper we propose a method to predict the final gathering estimation with direct density estimation thereby achieving high quality global illumination by photon mapping with high efficiency. We first sample the irradiance of a subset of shading points by both final gathering and direct radiance estimation. Then we use the samples as a training set to predict the final gathered irradiance of other shading points through regression. Consequently we are able to achieve about three times overall speedup compared with straightforward final gathering in global illumination computation with the same rendering quality.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.6
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据