4.6 Article

Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality

期刊

PLOS ONE
卷 12, 期 12, 页码 -

出版社

PUBLIC LIBRARY SCIENCE
DOI: 10.1371/journal.pone.0190109

关键词

-

资金

  1. Schweizerischer Nationalfonds zur Forderung der Wissenschaftlichen Forschung [200021_140910]
  2. Israeli Science foundation grant [ISF 1169/17]
  3. Swiss National Science Foundation (SNF) [200021_140910] Funding Source: Swiss National Science Foundation (SNF)

向作者/读者索取更多资源

Empirical research on the bodily self has shown that the body representation is malleable, and prone to manipulation when conflicting sensory stimuli are presented. Using Virtual Reality (VR) we assessed the effects of manipulating multisensory feedback (full body control and visuo-tactile congruence) and visual perspective (first and third person perspective) on the sense of embodying a virtual body that was exposed to a virtual threat. We also investigated how subjects behave when the possibility of alternating between first and third person perspective at will was presented. Our results support that illusory ownership of a virtual body can be achieved in both first and third person perspectives under congruent visuomotor-tactile condition. However, subjective body ownership and reaction to threat were generally stronger for first person perspective and alternating condition than for third person perspective. This suggests that the possibility of alternating perspective is compatible with a strong sense of embodiment, which is meaningful for the design of new embodied VR experiences.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.6
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据