4.4 Article

Understanding the behavioural intention to play online games An extension of the theory of planned behaviour

相关参考文献

注意:仅列出部分参考文献,下载原文获取全部文献信息。
Article Business

Predicting consumer intentions to shop online: An empirical test of competing theories

Hsiu-Fen Lin

ELECTRONIC COMMERCE RESEARCH AND APPLICATIONS (2007)

Article Psychology, Multidisciplinary

Theory of planning behavior (TPB) and customer satisfaction in the continued use of e-service: An integrated model

Chechen Liao et al.

COMPUTERS IN HUMAN BEHAVIOR (2007)

Article Transportation Science & Technology

Predicting electronic toll collection service adoption: An integration of the technology acceptance model and the theory of planned behavior

Chun-Der Chen et al.

TRANSPORTATION RESEARCH PART C-EMERGING TECHNOLOGIES (2007)

Article Psychology, Multidisciplinary

Consumer behavior in online game communities: A motivational factor perspective

Chin-Lung Hsu et al.

COMPUTERS IN HUMAN BEHAVIOR (2007)

Article Psychology, Multidisciplinary

Distinguishing addiction and high engagement in the context of online game playing

John P. Charlton et al.

COMPUTERS IN HUMAN BEHAVIOR (2007)

Article Computer Science, Information Systems

Determinants of adoption of mobile games under mobile broadband wireless access environment

Imsook Ha et al.

INFORMATION & MANAGEMENT (2007)

Article Environmental Studies

Predicting behavioral intention of choosing a travel destination

Terry Lam et al.

TOURISM MANAGEMENT (2006)

Article Computer Science, Information Systems

Acceptance of Internet-based learning medium: the role of extrinsic and intrinsic motivation

MKO Lee et al.

INFORMATION & MANAGEMENT (2005)

Article Computer Science, Information Systems

Extending the TAM for a t-cornmerce

J Yu et al.

INFORMATION & MANAGEMENT (2005)

Article Computer Science, Hardware & Architecture

User acceptance of WAP services: test of competing theories

SY Hung et al.

COMPUTER STANDARDS & INTERFACES (2005)

Article Psychology, Multidisciplinary

An overview of online trust: Concepts, elements, and implications

YD Wang et al.

COMPUTERS IN HUMAN BEHAVIOR (2005)

Article Computer Science, Cybernetics

Flow experiences in information technology use

EM Pilke

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2004)

Article Computer Science, Information Systems

Why do people play on-line games? An extended TAM with social influences and flow experience

CL Hsu et al.

INFORMATION & MANAGEMENT (2004)

Article Computer Science, Artificial Intelligence

Internet self-efficacy and electronic service acceptance

MH Hsu et al.

DECISION SUPPORT SYSTEMS (2004)

Article Computer Science, Information Systems

Factors influencing the usage of websites: the case of a generic portal in The Netherlands

H van der Heijden

INFORMATION & MANAGEMENT (2003)

Article Psychology, Multidisciplinary

Designing website attributes to induce experiential encounters

MH Huang

COMPUTERS IN HUMAN BEHAVIOR (2003)

Article Computer Science, Interdisciplinary Applications

Relationship among organizational support, AT implementation, and performance

HS Chong et al.

INDUSTRIAL MANAGEMENT & DATA SYSTEMS (2001)

Article Computer Science, Hardware & Architecture

Engaging girls with computers through software games

CM Gorriz et al.

COMMUNICATIONS OF THE ACM (2000)