4.6 Article

A game-theoretic approach to computation offloading in mobile cloud computing

期刊

MATHEMATICAL PROGRAMMING
卷 157, 期 2, 页码 421-449

出版社

SPRINGER HEIDELBERG
DOI: 10.1007/s10107-015-0881-6

关键词

Mobile cloud computing; Generalized Nash equilibrium problem; Distributed algorithm

资金

  1. MIUR project PLATINO [PON01_01007]
  2. Italian MIUR project PRIN-COFIN [2012JXB3YF_004]

向作者/读者索取更多资源

We consider a three-tier architecture for mobile and pervasive computing scenarios, consisting of a local tier of mobile nodes, a middle tier (cloudlets) of nearby computing nodes, typically located at the mobile nodes access points but characterized by a limited amount of resources, and a remote tier of distant cloud servers, which have practically infinite resources. This architecture has been proposed to get the benefits of computation offloading from mobile nodes to external servers while limiting the use of distant servers whose higher latency could negatively impact the user experience. For this architecture, we consider a usage scenario where no central authority exists and multiple non-cooperative mobile users share the limited computing resources of a close-by cloudlet and can selfishly decide to send their computations to any of the three tiers. We define a model to capture the users interaction and to investigate the effects of computation offloading on the users' perceived performance. We formulate the problem as a generalized Nash equilibrium problem and show existence of an equilibrium. We present a distributed algorithm for the computation of an equilibrium which is tailored to the problem structure and is based on an in-depth analysis of the underlying equilibrium problem. Through numerical examples, we illustrate its behavior and the characteristics of the achieved equilibria.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.6
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据